Today we are going to give a rest to video games and go for something different, It had been a long time since I last attended a comic convention. So I joined forces with one of my buddies from GamerXpression and went to the Comic Fest Aguada Con which happened in the town of Aguada on my country Puerto Rico, on July 13. First of all I have to congratulate the people who made this event a reality, because they outdid themselves as the event was a big success (to the point that even as we left, there where still people waiting in line to enter). It was all nice with all the mini stores, the comics, the music and surprises, but now, let's see some of the video game themed cosplays that got my attention.
Chrom from Fire Emblem Awakening just hanging around one of the mini stores. Just as a side note, this Fire Emblem game was the one that saved the franchise when it was about to be canned.
You remember when this Mortal Kombat character first came out? Yep it's Cyrax. It would have been cool to have seen a Sektor too and take a picture of both of them sort of like the versus screen before the beginning of a fight.
The Ice Climbers were there too. First thing I thought when I saw them was to look around and see if there were other characters like Link, Princess Zelda and make a Super Smash Brothers fight scene picture.
This Mewtwo sure was a big deal. The level of detail on this one makes it one of the best Pokemon cosplays I have seen so far. It also brought up a lot of memories about the times when this pokemon was new.
It's Cammy from Street Fighter. She made her first appearance on the Street Fighter games on Super Street Fighter II, along with Dee Jay, Fei Long and T. Hawk.
Baby Mario and Luigi. I wasn't expecting to see this one, but it was cool. Notice on how baby Luigi is looking at the camera. First thought that came to my head was Luigi's death stare.
The Zant Mask from Legend of Zelda: Twilight Princess. It was amazing to see how well they did the patterns on the clothing and the detail worked into the shoulder pads and the Zant mask itself.
For all of you who are fans of the game and are still eagerly awaiting its rumored remake, here's the Skull Kid from Legend of Zelda: Majora's Mask.
Just as we were leaving, this little guy got our attention with his Mega Man costume. His parents were so kind to let us take picture of him basically out of the blue, so here you go folks, the mini blue bomber.
Wrapping it up
The convention was good and the cosplays were awesome, so this has awakened a new found interest for the world of character representations in cosplay for me. Now I'll be up to date of the next conventions to come and who knows? Maybe I'll end up making my own costume in a near future.
Video game plot holes and mysteries are something that has always captivated the minds of gamers. They are basically the backbone of a gamer's curiosity and a great part of what keeps a game alive. As years go by, these curious details are turned into lore and lore is what keeps gamers talking about a game story even when it is no longer a new thing. The beauty about this aspect of gaming is that it is not perfect and from that imperfection, games get some sort of intangible form of replay value. So now that we are into the video game mystery mood, let's see 5 of those unexplained gaming enigmas that still have us scratching our heads.
Perhaps this is the past and present of the Shinra Corporation.
1) Final Fantasy VII
and Final Fantasy X... Connected?
Final Fantasy is one of the most famous JRPG game sagas of
all time and still one of the most acclaimed since the very first game which saved Square Soft from ruin (way before the Square Enix thing) when they
were at the brink of bankruptcy. The saga has spawned 14 original titles and
countless sequels, side stories and related games. The mystery with this franchise is based on a small reference made on one dialogue that opened the debate about if Final
Fantasy VII and Final Fantasy X are indeed connected in some way.
The dialogue happens in Final Fantasy X-2. It tells us about "Shinra of the Gullwings" who is an Al-Bhed boy who happens to be a genius and plans to use whatever is left of the Vegnagun to create a new machine that can
siphon energy from the planet. it all seems like the dreams of a child, but the project gets funded which entertains
the possibility that this "Shinra" could be one early predecessor of
president Shinra of Final Fantasy VII, implying that the world of Final Fantasy X and X2 is part of a cleverly made prequel. Based on some expressions made by some Square Enix
developers and writers, little Shinra would have tried to make the mechanism on
Spyra, but failed. Then many generations into the future, when space travel had finally become possible, another Shinra from a later generation would embark on a space journey in which he/she
discovers planet Gaia (Final Fantasy VII) and while living there, restarts the project and this time finds success, creating the very first mako
reactor. This theory is a very long
shot, but it is entertaining to read and discuss.
You can check out the quote from the Square Enix staff HERE.
The family guy who is a fan of the magnum gun (among others).
2) Whatever happened
with Barry Burton? (Resident Evil)
The Resident Evil games were one of the first ones that gave
gamers a horror cinematic experience with its high end graphics (for the time) tense atmosphere and fascinating story. Nowadays, Resident Evil is not so much about
horror as it is about action, but its characters have passed the test of time
and are recognized by even the newest of Resident Evil fans. The mystery with this one is that nobody
knows the whereabouts of one of the fan favorites that used to be a key
character in the first Resident Evil game and that character is Barry Burton.
In the first Resident Evil game, Barry Burton was part of
the bravo team, who enters the mansion searching for answers. There he is
forced to work with Wesker because he threatened to harm his family. After a long way of lies and deception, Barry
almost follows Wesker's plan to fruition, but is saved before that can happen
so he manages to escape the mansion along with the others. After that, it is only known that Barry holds
an investigation in Maine and helps Jill get some information about the Umbrella Corporation, but other than
that Barry is missing in action.
Capcom could be holding Barry off for a later Resident Evil
game. Maybe things got so rough that he went to a secluded place with his
family, who knows? Barry swore he would bring Umbrella down so maybe he was the
whistleblower that prompted the government to take action. His current status is "still
alive" and the B.O.W experiments have not ceased so the mystery goes on.
"Wake up and smell the ashes" - G-Man
3) Who is the G-man?
(Half Life)
Half Life is one of the gems of the first person game genre.
Featuring a superb storyline, high quality visuals (for the time) and a good amount of action in a big
world to explore. The franchise gave gamers a lot of freedom without sacrificing story
elements with earned the franchise a great deal of praise. The mystery on this game series is focused on one mysterious character who is simply called "The G-man". This shady guy has made multiple appearances in the games, even
having a full dialogue sequence in the opening of Half Life 2 as well as parts
where he seems to be just observing what happens to the protagonist Gordon
Freeman, sometimes even stopping time just to give a message and then vanishing afterwards.
Some people say that he could pretty much be a future old
version of Dr. Freeman who goes back in time to help his past self, while
others say that he is just part of the beings from the other dimension that
were connected to our dimension in the Black Mesa experiments. On Half Life 2: Episode Two, the G-man makes a reference that implies that he is not working
alone by implying that the things he does are part of the decisions taken by a group instead
of just been himself. The only thing that is certain is that the G-man seems to
have a special interest in Dr. Freeman and that we will see more of him in Half
Life 3... If there ever is one (we can dream, right?).
A teenage girl with some issues yes, but... Killing innocent people?
4) Is Heather really
killing normal people? (Silent Hill 3)
Silent Hill is often considered the strongest rival of the
Resident Evil franchise. It took everything that was considered wrong in gaming
(bad camera angles, tricky controls, grainy graphics) and made it serve as
features in a solid psychological horror environment. The whole franchise is a big mystery that often involves psychology, occultism and even philosophical thinking. This time the mystery has to do with the sanity of Heather Mason who is the protagonist on Silent Hill 3.
This theory comes from a dialogue cut scene within the game
where Heather talks with Vincent. She is clearly distressed and tells Vincent
about the creatures that she had been fighting with and Vincent suddenly makes a burlesque expression and comes with the
phrase "Monsters? They look like monsters to you?". This sole phrase
gave birth to the theory that questions if Heather was really killing the demons
she saw or if it was all an illusion and she had been killing normal ordinary
people that she saw as demons.
The "Monsters?" part happens after 2:25.
Vincent goes back on his remark by saying it was all a joke, but still
some fans of the franchise see it as if he went back on his comment because of the shocked reaction
that Heather had. Evidence that supports the "Heather killed humans"
theory suggests that the cult that was responsible for what was happening in Silent
Hill is reported to have used hallucinogenic drugs on their members to make
them "see the gods and angels" which could have been administered to
Heather in one way or another. Also the dark powers in Silent Hill have a habit
of making people see and feel things which as bad it could have been by its
own, could be even worse with the use of these drugs and after all, Heather
starts the game in a shopping mall which should be *ahem* full of people. Was she just a scared teenager fighting for her life or a murderer? You be the judge.
The evolution of the "Blue Bomber".
1) The transition
between Mega Man and Mega Man X
Saving the most complex for last, comes Mega Man. Otherwise
known as Rock Man or "the blue bomber", this blue robot has been the
subject of many great and successful games going from the original Mega Man
series to the Mega Man ZX games on the Nintendo DS. Right now there isn't much activity
around Mega Man except for his appearance on a comic book and as a playable
character in the next Super Smash Brothers game, but it is still considered a
fan favorite and a classic. If you are skeptic about the "fan favorite and classic" part of the character's reputation see this crowd reaction.
The great Mystery around the Mega Man series comes in the
transition between the original Mega Man and the Mega Man X series. The thing
is that there is no explanation that can tell us if Mega Man X is in fact an
enhanced version of the original Mega Man or if they are two different robots.
One of the theories suggests that Dr. Light put the original Mega Man in
stasis, made the enhancements and left him there in case a hero was needed in
the future, as his technology was far too advanced for humans to understand at
the time. Other theory suggests that the original Mega Man failed in the end
and was destroyed so Dr. Light dedicated his last years into developing a new
version of Mega Man that could not be defeated so easily.
There are many points of view in this mystery, some of them
including disturbing events like Zero waking up and killing everyone (Dr.
Light, Roll, Mega Man), but been unable to find X who was hidden and sleeping
inside a capsule underground. This is based on mere 2-4 seconds of a video
sequence in one of the Mega Man X games where it presents Zero in a place that looks
like a lab that has been trashed and has several blood stains on the floor. As you can see, this is one mystery that has a lot of possible explanations, but not one of them can be called "the definitive truth"...yet.
Mystery is what keeps our curiosity alive and makes life to be fun.
Wrapping it up
There you have it folks. 5 weird video game mysteries are still causing debate in this day and age and will be there puzzling our minds until some official statement is made (which is very unlikely). From horrific possibilities, to lost characters and massive plot holes, these mysteries found in games are a very interesting and thought provoking thing to talk about and with the few ones that you just read about, we are just scratching the surface.
If you know about any other unsolved game mysteries please share them on the comments section as this kind of conversation is always fascinating.
Capcom, a really big embodiment of some of our childhoods is now there for the taking. Any of the big gaming companies can dish out the benjamins and the creative father of games like Mega Man, Street Fighter and Resident Evil can fall entirely into their hands. That is the current situation, but while most people talk about this occurrence as "the sale of Capcom as a whole", the company properties can pretty much be sold in pieces which means that individual franchises can be bought if the other 49% of stock holders agree to it. Now using each of the important companies or individual's situation as a guide, we will mention some of Capcom's greatest properties and see who would buy them and why.
Mega Man
It is a no-brainer that the ideal buyer for this franchise right now is Nintendo. The reason is that they are the only ones that have given some love to the blue bomber in years with his appearance on Super Smash Brothers for 3DS and Wii U. Not only that, but the Nintendo platform is the most suitable one for the her in blue right now. This is because of the style of gaming that is going on in the Wii U and 3DS platforms which is a little more colorful and fantasy based than its competitors.
On a second position as a potential buyer, we have Mega Man's creator himself, Keiji Inafune. It is not known how wealthy he is, but if he gets his hands back on his own creation, he will have a money maker that will greatly return his investment and make him a hero to all Mega Man fans.
Resident Evil - Dino Crisis
On the survival horror department Capcom has two franchises that are currently trending and those are Resident Evil and Dino Crisis (with a possible next-gen comeback). As far as competition goes, the companies that are most likely to tap on these games are Sony and Microsoft. If they decided to buy any of these two franchises it is safe to say that each company would get one and then we would have a survival horror brawl between the PS4 and the Xbox One at a later time.
Street Fighter This one is most likely going the way of Sony, as they have been showing a very persistent interest in this fighting game franchise even making some subtle references to it on some of the promotional videos that they shown just after they unveiled the console for the first time.
Nintendo is very unlikely to go for this one as it really doesn't fit into their current plans while Microsoft remains a wildcard in the case of this game. Another thing that could happen is that Capcom itself protects this franchise and keep it to themselves as it has greatly profited them (still does).
Darkstalkers
This franchise can go anywhere as we haven't seen anything from it for a long time. If any company does buy it, it can finally spawn the game that its fans have been waiting for years, but there is still the possibility that the franchise will be kept in the shadows of Street Fighter and once again ignored.
If this once great franchise gets some attention, One company that gives a faint impression that they would get it is Atlus. This is because if Darkstalkers were to fall into their hands, they could give it the same treatment they did to Persona 4 Arena, rebooting the series and pleasing its fans.
Ghost and Goblins
The Ghost and Goblins franchise looks like something that Microsoft would pick up. In the course of the Xbox 360 lifespan, we saw some old school franchises featured on the Xbox Live Arcade, and although they weren't exclusives, they had a good following in the Microsoft's machine.
Another company that could shelter this franchise would be Nintendo as they can do all sorts of things with it, from spawning a new Ghost and Goblins game, to featuring Arthur as a new character in Super Smash Brothers. Once again the colorful and fantasy based nature of Nintendo games, puts them as potential buyers for this popular franchise that has been there since the very beginning on Capcom's best times.
Monster Hunter
It is no secret that Nintendo has a stranglehold on this franchise, but if it becomes a sale option and Nintendo doesn't act quick, they can lose it to Sony who really needs it to beef up the sales of the PS VITA which would be a a very productive move, since the franchise helped sell PSP consoles in the past.
Like Street Fighter, Monster Hunter is also one of those franchises that could be protected by Capcom itself, because it is so popular in Japan that it was one of the games that was holding the company afloat, before the stocks were released.
Other games
There are many other franchises (even more than the ones featured on this blog entry) that could be picked up by major companies, but will not be seen at depth because this would mean that the list would go on forever. Just so not many Capcom franchises are left hanging, here is a small list of some other franchises also including the companies that would be most likely to get them:
Dead Rising (Microsoft)
Devil May Cry (Anyone, most likely Sony)
Okami (Nintendo)
Strider (Anyone, most likely Microsoft)
Beautiful Joe (Nintendo)
Power Stone (Anyone, most likely Nintendo or Microsoft)
Wrapping it up
Even though we saw a lot of interesting hypothetical sales on this entry, we have to be aware that it is very possible that no gaming company ever goes forward to buy anything and the stocks end up been bought by some ordinary business man/woman which leaves the company exactly as it was before the stocks became available, so don't get your hopes up. It is also noticeable that not everybody is happy with the possibility of any of the Capcom's franchises becoming exclusive to one gaming platform, but hey it could happen, just be sure to keep an open mind.
The FIFA 2014 world cup has started and soccer once again became a hot topic everywhere. In the video game world there are superb Soccer simulations like EA's FIFA and Konami's Pro Evolution Soccer series. Games like that give you the feeling of a real soccer game with all the emotion and glory, but on the other side of the equation there are soccer video games that go the way of the arcades with an over the top and often wacky take on the popular sport. Here are 5 of those games that take the goal fest into a different style and can be very fun even if you are not a sports fan.
Take into account that this one came before all the lego related games.
Lego Soccer Mania
(2002 - PS2, Game Boy Advance, Windows)
This one is the simplest out of the list. It is a simplified version of the soccer game with legos on it, but with the popularity that lego based video games and movies have had, this one is worth a try. The premise on this one is a simple game of Soccer, but including all the things you love about legos as well as some power ups that randomly spawn on the field for the player to use them. In order to simplify the game play itself, the game left out some soccer rules like fouls and offsides, so it is more of a family-arcade type of sports video game with fast paced soccer showdowns and a straight forward game flow.
One expects Sora to come out and play at any minute.
Disney Sports Soccer
(2002 - Game Cube, Game Boy Advance)
Some months before the time when Disney characters had a real come back in the form of Kingdom Hearts, Disney Sports Soccer took some of the most famous Disney characters into the game. This one is a little more serious, but still featuring an arcade style of game play where each of the main players have magic powers they can use to turn the tide of the game into their favor. The Disney characters in this game look similar to how they looked on Kingdom Hearts (with a little less quality) and the various game modes mostly go around a Dream Cup or elimination tournament which are good for a quick and exciting championship, specially if playing with friends.
Sega always finds a way to make everything look "arcade style".
Sega Soccer Slam
(2002 - PS2, Gamecube, Xbox)
(2003 - Mobile)
(2008 - Xbox 360 as Xbox Originals)
This Sega crazy take on soccer is an over the top take on the sport. For starters the game almost has no official soccer rules which makes it a near 100% arcade experience. The player can also punch, kick, slam or tackle each other in order to take control of the ball which makes it feel sort of like NBA Jam with no fouls and hectic situations. Each team has a different characteristic that defines how they play like toxic, ice, robotics, fire, water and so on which makes it interesting to try every team and see which one suits you best. The game also features a story mode in which you can earn money to buy new power ups and unlock some cool bonus artwork. In summary, the game is a fun, out of the ordinary soccer experience, just what we would expect of Sega on these kinds of arcade style games.
A classic one for any Mega Man fan.
Mega Man Soccer
(1994 - Super Nintendo)
This one is classic and a rare and expensive find if you are a video game collector and find a boxed one. Mega Man Soccer took the sport and gave it the Mega Man treatment with many of the franchise famous robot masters and of course the "Blue Bomber" himself. The game is really active with all the robots using their powers in order to take control of the ball and trying to smash the goalie out to score. Every robot in the game has its own stats and are better on some things than others and can be used on the various game modes like exhibition, leagues and tournaments which can be played solo or with a friend to make it more fun and active. The game did not had the best of receptions when it first came out, but if you give it a chance (or are a Mega Man fan) you can really enjoy it.
The art for this game was just awesome!
Super Mario Strikers Charged
(2007 - Wii)
The Mario Bros franchise has been in almost everything, and soccer isn't the exception. Starting in Game Cube, the Mario Strikers games has all been about the characters in the Mario Bros universe battling it out for glory in the field. In Charged, this is more noticeable with more powers and even using the motion control features of the Wii to try to stop the ball as the goalie (on a first person perspective) at certain occasions. This time around Nintendo gave a little more personality to the characters and gave them pretty impressive skills that can be used against your foes (some of them were really exploited, like Boo's skill that goes through the opponent and made it easy to basically bypass the goalie). The game is also very challenging not only while playing with others, but also at the single player mode where the CPU is relentless and can beat you up the moment you make your first mistake. Overall, it is a really good arcade style soccer game that really deserves a try if you have Wii or Wii U.
Luigi's death stare before it was cool.
Wrapping things up
Here you have it folks. 5 good soccer games for those who are not necessarily fans of the sport. These are games that bend the rules in favor of just having fun and do a very good job at it. From simpler versions of the soccer sport, to playing with super powers and even beating up your opponents, these games can make up for a very fun afternoon of video game soccer, even more so if you play them with friends. So, if you ever get some soccer fever (because of the world cup and stuff), but you don't want to play a simulation game, check these ones out and give it a try.
Some weird topic that just popped into my head and I thought was good enough to start the blog. it begins with a simple question, Has the gaming industry forgotten about the so called millennials? Take into account that this comes from a "millennial" point of view since I was born in 1984, so let's go ahead and dig deep into this idea.
One of the great rpg franchises that deserve to come back.
The end of the millennial:
First of all, it would be a good thing to define what a "millennial" is. As they say, a millennial (or generation Y) is a person born in the time span from 1980 to the early 2000's. It is the generation that ranges from the styles of the 80's, the easy going abundance of the 90's and the shock of the early 2000's. From a gaming perspective, millennials have been there from the very beginning of gaming as an industry up to the point where everything changed. As a generation we are criticized for many things, most of that criticism coming without any facts, but if there is one thing in which we never faltered it is our taste for gaming.
It is not as exaggerated as path-cutscene-path, but it doesn't even come close to the designs of old.
Change for the sake of change:
When we talk about change, we mean the ways in which the industry has managed to change from one business model to another. At one point, some people used to say that the video game industry was immune to the effects of the economical crisis and we as gamers were totally believing it, because quality standards were still high regardless of the monetary turmoil. So imagine what a shock it was to see it all change and basically leave hanging a whole generation that grew accustomed to a gaming style that nowadays is called "niche", "core" or worst of all "not feasible". It can't be denied that great games have been released in these newer generations, but the change in style is very noticeable. Let's start by comparing these two styles as past and present and see which characteristics make them differ.
Past:
Complex game design based on exploration.
Vast use of various types of resources (graphic, sound and user interaction).
Strong emphasis on story line.
Gameplay over graphics.
Games made to make you think hard in order to progress or develop skills over time.
Medium to high learning curve.
Product was almost every time a full game.
Development cycles ranging from 2-4 years at minimum.
Fiction topped reality in game content.
Present:
Simple game design based on presentation.
Recycling of game resources.
Strong emphasis on making the player addicted to the game.
Graphics over gameplay.
Games made in a way that it doesn't annoy or frustrate gamers in any way (a.k.a easier difficulties).
Low learning curve.
Semi-complete product followed by tons of updates and downloadable content.
Development trend of making games in 1 year.
Reality tops fiction as visual artists make visual material closer to real life.
Every gaming company has their own Warios, screwing things up for the rest of us.
Change for the sake of money:
Each of the reasons why these two styles are complete opposites come from the same principle which is cheap production costs and maximum profits. Don't get me wrong, I am well aware that gaming in within itself is a business, but if we had to describe these two styles with a phrase, the past one would be "Make a kickass game so it sells well" while in the present it would be something like "Make a game that sells and somehow convince people that it is badass".
This is where millennials exit the scene as the ones who were dropped out as the prime customers of the gaming industry. Millennials lived through the many gaming eras that came to pass starting from the early Atari days and if one thing is to be expected from seen how gaming evolved through time is for games to get better; meaning longer, more challenging and more engaging. Millenials are a generation of gamers that have big expectations about gaming productions and will never forget the growth that the industry had, taking big leaps into better gaming experiences. This kind of thinking did not sounded so well to publishers and company investors because it meant more expenses and high risks.
This is when the people in business suits made the change and took power out of the artists hands and gave it to their "market analysts" or "mechandising people". The result of all this is the refusal to evolve and the embrace of a system that began simplifying games to a point that they mostly resemble a bad game from the 8 bit era, but with nice graphics. All this just because it is cheaper, faster and low risk. It is quite ironic for them to keep treating games like simple toys while at the same time saying that gaming has become a full fledged entertainment media with something for everyone. It just doesn't make sense.
Broken down Zero = how our gaming intelligence is treated.
I have the little theory about how things should had been compared to how they are now. If we look into how the gaming industry was evolving, it would seem that people born in the mid 80's would have the industry at their feet from a content perspective. People who became gamers at that time would grow at the same pace as the industry does. So when they were kids the content of games would be mostly directed toward kids, then when going through their pre-teenage and teenage years the content would still be directed at them, then in early adulthood they would still be the poster children of the industry because now they would be the ones with money to spend and have the bigger enthusiasm toward games.
I apologize for the crappy style point chart he he. Just wanted to show the theory in some visual way.
If you see the small chart above, you can see that the emphasis in gaming content grew as people grew if you were a gamer in the 80's. Proof of this come in the games that were smashing successes at the time for each point on the time spans. In the 80's you could picture Mario, Teenage Mutant Ninja Turtles, Ninja Gaiden, Mega Man, Loony Tunes games, etc. As soon as the 90's came, more serious and beat them up/fighting/violent games became the norm, and at that time it captivated pre-teens and teens quite nicely. After that it all turned into a cinematic experience with a ton of JRPGs, survival horror and action games, now directed towards the teen-early adults age range. After that when the new millennium came, games became even more serious and adults were able to experience great experiences while still giving good stuff to the teens.
Now after that, as gaming became entertainment media, it should had kept on the early adults/adults zone but instead it went back to the teens and got stuck there (with the occasional treat to adults over 40 which are points off the chart). Why did this happen? Because those age ranges meant cheaper development and lower risk. Please have in mind that this is just a theory.
Where could all the good stuff be? (btw Child of Light IS good stuff)
To wrap things up:
My conclusion is that millennials were taken out of the gaming scene as the biggest gaming market, because we grew accustomed to excellence and excellence costs more money, money they do not want to spend. So they trained newer generations to love watered down experiences and phased out everything that would resemble the gaming industry standard that lived up for almost 30 years. Don't get me wrong, I am not implying that we should still have games that look and feel exactly like in the past. What would be healthy for the industry is to mix up both old and new, past and present styles of development and come up with games that can show how much we have technically evolved, but without degrading the overall experience.
Currently, that mix between old and new is something that is mostly been done by indie developers, but big time companies are taking the hint like Square Enix, that have learned their lesson with Bravely Default, the people at Capcom who already promised that Resident Evil 7 will return to its "survival horror roots", after seen the franchise's value plunge drastically after Operation Racoon City and Resident Evil 6 or even games like Call of Duty or Titan Fall with new gameplay interactions that resemble the crazy first person shooter experiences of the past. The millennials may be out of the scene, but big chunks of our gaming taste are washing ashore and it is a matter of time until game companies are forced to do something about it.