Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Friday, September 1, 2017

5 franchises Sega should revive

If gaming were our planet then Sega would be my home nation. Since very little I became a fan of the company that brought us Sonic the Hedgehog and haven't stopped been one ever since. So been things as they are today you must imagine how excited I am about Sega's mysterious "new identity" and the barrage of good games that they have either released or announced in the last months. Seen how part of that "new identity" is to revive some of their old franchises, today we will see 5 of them that Sega could and should put into their revival machine soon.

Astal


1) Astal 

Why: Gorgeous side scrolling platformers to the likes of Astal have been successful ever since the indie scene brought us Braid.

How: Best bet is digital only on all platforms.

Astal was one of those games back then that showed us how powerful the Sega Saturn was when handling 2D graphics. It was fun, beautiful and had a cool story and soundtrack. It featured a lot of surreal stages that kept us on our toes with all types of side scrolling challenges while the story unfolded and at the same time having bosses were also well designed, ranging from simple to gigantic. The game also featured anime videos on it and nicely narrated/spoken cutscenes. It was a complete game that is a great memory for any Sega fan out there and a good opportunity for bringing some of the younger gamers in.

Burning Rangers


2) Burning Rangers

Why: It had a good and original action-adventure style of game play coupled with an anime direction that rivals any popular series out there.

How: This can go anyway from physical to digital since Sega seems to consider it one of its classics. Maybe they could release an anime series first and see how it goes.

Burning Rangers was a game that was seen as strange at the time. You controlled one of two futuristic fire fighters in a story where fire and conspiracy were your enemies. The stages were interesting to explore, each having their own story with a good amount of action and puzzle elements that made the game really fun while the story unfolded in beautiful anime cutscenes. This would be one of those games that nowadays would spark the curiosity of gamers and otakus alike, both old and new.

Shinning Force 3


3) Shinning Force

Why: The series has been dormant ever since the Shinning Force 3 trilogy was released and deserves a new one following the classic format, but modernized for a new generation of gamers as there is little that can go wrong with a tactic rpg of that magnitude.

How: Maybe release a bundle having the three scenarios of Shinning Force 3 (because scenarios 2 and 3 were never released in the west) to test things out,  then if successful they can finally make Shinning Force 4.

Shinning Force is one of the top tactic rpg franchises of all time and it was really cut short when the Saturn faded away (Shinning Force 3 been one of the last games in the console). The best way I can describe this series is epic, with awesome tactical battles, great stories about conquest, mysticism and conspiracy and great heroes to use in each battle. In order to clean up the mess that happened with the latest Valkyria Chronicles game, Shinning Force makes a good candidate for Sega's redemption on this genre.

Blue Stinger


4) Blue Stinger

Why: It was a good survival horror that felt different and mixed characteristics of many genres into one. It had the vibe that Deadly Premonition has and that one has a cult following, so... Why not?

How: Somehow get the rights to do it and make it a reality, full release.

Blue Stinger was one of the games that was released close to the console's 9/9/99 launch date. It was one of those titles that was advertised as survival horror, but in the long run felt like a lot more. The exploration was spot on with lots of places to gun and run through, each with their own puzzles and sticky situations all with the kind of atmosphere that while it looked a little too colorful for a survival horror game, was really interesting because it kept the intrigue going. I know that if anybody plays this now they will see the game as dated and buggy, but picture how a well designed adventure like this would be with updated visuals, controls and overall gameplay while keeping the original vision intact. The game's creator may not be with us anymore, but I am sure somebody could carry out his vision and make that sequel that was cancelled when he passed.

Skies of Arcadia


5) Skies of Arcadia

Why: Its one of the best rpgs of the whole Dreamcast/PS2 era.

How: Full release in both physical and digital as the colorfulness and vibe of the game would speak for itself for both fans and newcomers alike.

When this was released on Dreamcast back in October 5, 2000, it was like a dream come true. We had played JRPGs before on Dreamcast at the time, but at the moment we only had Grandia 2 (released August 2000) as the AAA Japanese RPG of choice on Sega's young console. So where Grandia 2 excelled with its gritty end of the world-ish story and game world, Skies of Arcadia did on a more lighthearted environment that was closer to what we could find on a Final Fantasy game. It not only had a turn based battle system that felt different, but it also had awesome airship battles and lots of places to find and explore, all wrapped up in a really cool story about pirates and nations in the sky (floating islands).

Sega logo


Wrapping things up
Sega has been doing the right thing since very early this year and as the trend continues they should give some attention to the previously mentioned franchises as they would most likely make it all even better.

Wednesday, June 17, 2015

Don't know what Shenmue is? Then check this out.

Another one of the big bombs that were detonated in the Sony E3 conference this year was another heavily expected game and that game is Shenmue 3. Now, other than the tons of articles about how it is getting funded at a machine gun pace (3.1 millions in 2 days and counting), you most probably don't know a thing about Shenmue as a gaming franchise. Now going forward from the premise that you decided to read this article in order to know what the fuss is all about, I am going to shed some light on what Shenmue is, while answering some the most asked questions about it.

Shenmue main art


A little background...

Shenmue was supposed to be the Dreamcast killer app back in the year 2000. It is Sega's most expensive and riskiest project to date, costing the whopping amount of 70 million dolars (99 million on our present time). The game had a lot of promotion and at the time it was something we never had before. The game was super innovative in a lot of ways and it presented the very first detailed open world experience in any video game. An interesting note to the first Shenmue is that the game was going to be released on Sega Saturn, but Sega then decided to move it to the Dreamcast as the Saturn was beginning to lose the fight against the PlayStation and the Nintendo 64.

Shenmue (Saturn vs Dreamcast)

If the game was so good, then why did it only achieved "moderate to low" success?

Shenmue didn't do as bad as some people may have you believe. The real problem was that the production values were sky high and while many copies were sold, too many people just played it for free (a.k.a illegal copy of the game), which was one of the gravest problems that the Dreamcast had at the time. To give you an insight on how bad this problem was for Shenmue, imagine that Grand Theft Auto V (which costed 265 million dollars to make and promote) was just pirated away and played by a really big percentage of the gaming scene without paying a cent. As awesome as the game is, it would still have problems selling and that's what happened to Shenmue. it sold decently, but not enough to justify the productions costs.

The game's sequel (Shenmue 2) was not even available for North American Dreamcast owners and to make matters worse, Grand Theft Auto III was already there taking up all the attention on the more popular and successful PlayStation 2. In the end, Shenmue 1 and 2 were just victims of bad decisions and bad luck.

Shenmue Ryo Nozomi


So what was the game about?

Shenmue was all about playing on an open world that had little to none generic aspects. You had the main protagonist Ryo Hazuki on his quest for vengeance against an evil Kung Fu master called Lan Di that killed his father and stole their precious family relic, but instead of just running around killing tons of bad guys and/or just playing a lot of fetching quests, you had to basically live the world as close to real life as it was. Not only you had to investigate about the Lan Di by talking to people and gathering clues, but you had to train in order to learn new moves and become stronger as you also had the chance to explore a lot of places as the story progresses.

Talking of exploration, as you go by the different towns and places in the game, Ryo can find all sorts of things to interact with, play mini-games, earn collectibles, fight some foes and find martial arts masters that can teach him new moves. He can also do other things like getting a job, making some bets and meeting lots of people all around town. To summarize it all, Shenmue is a game with a linear main quest, that is set on an open world that lets you advance at your own pace.


Shenmue's fighting style is very similar to this.

So Ryo is a martial artist... Cool, but when does he fight?

The game uses the same fighting system as Virtua Fighter (Ryo is kind of similar to Akira) and fights are almost entirely dependent on the story of the game. If the story puts you in a bad neighborhood you will get into fights, both in Virtua Fighter fashion (on the first Shenmue there is even an endurance fight where Ryo and an Ally have to beat 100 guys in a row) and on quick time event sequences. Keep in mind that this game is not a grind fest (unless you spent hours throwing kicks and punches at the air on training sessions) so enemies are not abundant, but when they appear you are sure to have some fun kicking their asses.

So we have covered it all, background, exploration and action. Now we are ready to begin...

Wrapping things up

In summary, Shenmue is your alternative open world experience. It plays sort of like a sandbox game, but it feels like a mix between a simulation of daily life and an martial arts movie. The game really captures the feeling of that kind of flick and turns it into a game that is full of different feelings and moods. It is a really easy experience to get immersed into by combining a lot of different aspects into one, while giving it a cinematic feeling. Don't be fooled by what cynics can say and give this game a chance, especially with the third one coming up on 2016.


Shenmue 3

Shenmue 3 Kickstarter Campaign
If you would like to have the best game that Shenmue 3 can be, be sure to back it on Kickstarter. Right now, as I write this article it has reached 3.1 millions dollars and while this is a very good amount, we need to make sure that the game's funding goes full circle so that Yu Suzuki can make the most out of his efforts and with the help of Sony deliver to us the awesome sequel we have been waiting for so long.

If you want to see what this kickstarter campaign is all about, click HERE.




Monday, March 9, 2015

Which has been your most relaxing moment as a gamer?

Today I am going to write in a more calm and non-critic matter. We all know that certain combinations of sensory input have the power of becoming some sort of memory beacons. Those memory beacons are moments in your life that flash through your mind just by thinking about those events and objects even if your thoughts are ambiguous, sort of like catching a glimpse of a poster or something and remembering a very specific feeling because of it. The same thing happens with video games, so today I am going to share a very rare time in my life as a gamer and that was the small time span when I felt so at peace while playing that it was almost weird and surreal.

Anime Santa Claus

It was Christmas 2008 and as the college semester ended I was getting ready for my holiday vacations. My Xbox 360 had died (RROD)  and I was broke as hell, so I went back to the Wii and my PC for some Christmas time gaming. I started my vacations by ordering The Longest Journey (saga which I am a hardcore fan of since then) and Sanitarium through a very cool trading site that used to exist at the time and went by the name of Goozex (no longer working). I did this by using the first 100 points they awarded me just for joining the community and another points I earned for referring a friend. Both games were awesome and I just felt so nice and focused while playing them that I basically breezed through all the puzzles and problem solving with a lot of ease. Also both storylines were really surreal, which helped to the overall "mind on the clouds" mood. It is also worth noting that the temperature at the time was near perfect and there were a lot of rainy days (which I love) making it all a lot more enjoyable.

After that, Nights: Journey of Dreams was going to be released and in a lucky turn of events, my mother bought it for me as a Christmas present (which was very surprising considering that the last game she had bought for me at the time was Double Dragon III: The Sacred Stones (NES) so yeah, it had been a while). Been a long time Sega fan, I found the game to be quite enjoyable even if official game reviews were not that good. I was also one of the very few that actually used the online feature this game had, in which you basically constructed your own dream world and could have friends visiting your world while you were visiting theirs. The whole dream topic made the experience to be very mellow and relaxing and I thought that the game's ending was even better than in the original Sega Saturn games.

Last Window Nintendo DS
So there was another game like Hotel Dusk: Room 215... I have to play this!


After that, as New Year's Eve was getting near, I got a couple games for the Nintendo DS at a bargain bin at Kmart (they don't do those anymore) which were Hotel Dusk: Room 215 and Contact. In Hotel Dusk I was instantly absorbed by the film noir style it had and also by its intriguing story (in which I got a couple bad endings before finishing it the way I was supposed to). As for Contact I got it thinking it would be some sort of DS Earthbound and while it wasn't exactly what I expected, it still made up for a pretty nice experience.

Finally as 2007 went away and my vacations were ending, I got some more cheap games while I had the chance. This time it was Trace Memory (DS) and Alida for PC (Alida was through Goozex). Trace memory was a good game that made me feel as if I was watching one of those "wth is happening" anime series and Alida took me back to the days of games like Myst. I barely finished both games before college started again and I went back to the daily grind.

So yeah, my little story of an awesome holiday season... So what?

Why do I tell you all of this? Well, because this was my case, but I'm sure each one of you had at least one occasion where you went full mellow gaming just to kickback and relax. For me, that holiday season was very special even if my Xbox 360 broke down (missing out on some of the new games) and even if most of the games I played were one year old at best. This proves one simple thing, which is that following the latest trends will not always lead you to the full enjoyment of your games. At times you just have to look back and give a chance to those games you may had missed when they first released. Give it as try, as it is a very fun and rewarding thing to do.

Saturday, November 8, 2014

15 Cool Things Sega Could Do Even On Hard Times

Right now we all know what is happening to Sega. They recently reported a loss in profits and for all of us long time fans, the phrase "lost profits" spells certain doom to our favorite Sega franchises. Surprisingly, even with the hardships they are going through they decided to make some good things like localizing the new Yakuza game to the west, and coming with remakes of some of their classic games for the Nintendo 3DS. This is all good, but there are some things that Sega could take advantage from especially now that they decided to focus on the digital market rather than the retail one.

Note: There are links in some of the items on this list so you can see what the mentioned games/concepts are about.

Phantasy Star IV: The End of The Millenium

1) Include Phantasy Star IV in the 3DS remakes: The 3DS is good with JRPGs and if Bravely Default is to be taken as definite proof of that, then it means that the classic JRPG style thrives on this handheld. This is the reason why releasing a completely remade version of Phantasy Star IV is a good choice for them since it is the most popular one of the whole classic rpg wing of the Phantasy Star series.

2) Remaster all 3 Shinning Force 3 Scenarios and release them as digital only: The original Shinning Force formula ended with the 3 scenarios that composed Shinning Force 3, so releasing a digital only remastered edition of all 3 in one would be a good seller not only for Sega fans, but tactic rpg fans everywhere in the world as 2 of those 3 scenarios never made it out of Japan.

3) The return of Shenmue: Be it on any of the 3 home consoles and with the current trend that favors open world games, Shenmue can make a good comeback if they spice up the formula a bit and give it a little more hand to hand combat action and more stuff to do in the cities Ryo visits.

Sega Saturn Astal

4) Astal 2 made by an indie studio: Astal was quite a good platformer in its day and seen how some indie developers have made beautiful games like Braid and Dust: An Elysian Tale, Astal can also shine again and become even better if one of these talented studios takes the project.

5) The release of good arcade game ports into this generation of home consoles: Catering once again to the digital only market, some arcade games like Border Break, Initial D Arcade Stage 8 Infinity or Shinning Force Cross Raid can become addictive online experiences for any western player.

6) "Greatest hits" bundles of Sega Saturn/Dreamcast games: Storage media now permits it and because of this, some of the best games for both of these systems (Saturn and Dreamcast) can come back packaged in bundles sort of like they did with the Genesis games not long ago. Packages like these can find a home on any of this generation consoles or even on PC.

Skies of Arcadia

7) Skies of Arcadia 2: This one can be pretty much a long shot, but why not? Skies of Arcadia is one of the best JRPG games that Sega has ever made and it could be a hit, considering that the JRPG market has been starving for good epic titles for current-gen home consoles in the west.

8) Sonic Adventure 3: This is not a matter of nostalgia, but a matter of the Sonic Adventure series been the most acclaimed Sonic games since the franchise took a plunge into 3D. It doesn't have to be a AAA production, just make it as good as the previous too and it will be ready to go. I know that there is Sonic Boom to take account of, but this kind of endeavor would be something separate and quite capable of healing Sonic the Hedgehog's reputation as a franchise which would in fact help Sonic Boom.

9) Reboot of The Immortal: The Immortal was one of those hard and gruesome rpg games that captivated Sega Genesis owners in the early 90's and it could make a comeback as an alternative to Dark Souls. The game was dark, challenging and interesting and that is something many rpg gamers appreciate nowadays. Just turn it into an action rpg and it could be a hit. The only hard part here is convincing Electronic Arts to take that franchise out of its grave, but hey... It can happen!

Eternal Champions

10) Reboot of Eternal Champions: Gore has been in style again for a while now and Eternal Champions provided just that to fighting game fans in the past, even rivaling the all time favorite Mortal Kombat. A reboot of this once great fighting game could be released as a digital only game with an emphasis on competitive play. Give a short single player mode in order to show the character's storylines and let gamers destroy themselves online with all the gruesome moves and fatalities that this franchise can offer.

11) An Anime Series for any of their RPG game series: Going away from gaming a little and getting into anime, a good anime series can be possible with many of Sega's franchises and could even serve to promote a game. Phantasy Star is a very good candidate, but there could be others like Climax Landers, Legend of the Oasis, Skies of Arcadia and Panzer Dragoon Saga. Why a series from an RPG game? Because their stories are richer and would make for quite an interesting anime experience if done right. Sega worked as a publisher for Bleach so it is safe to say that they would know what to do.

12) Bring remastered versions of obscure titles of their popular franchises: When we think about obscure Sega games that most people haven't seen, it means games like Virtual-On Marz and Project Altered Beast which were PS2 games that were... You guessed it, only in Japan. Virtual-On Marz featured a deeper storyline which was a contrast when we compare it to its arcade style only predecessors and Project Altered Beast was a mix between adventure and survival horror that gave it a sci-fi twist to the franchise.

Sega Characters

13) Their own game portal: This is an alternative to #7 and can be even better in some ways. If there is one thing that we can't deny is that Sega as a company has a lot of first party games, even surpassing Nintendo in this endeavor. Because of this, a cool thing for them to do is to make a PC game portal, sort of like Steam and pour all of their forgotten games there while letting people play online multiplayer with them. A place where you could find and play all the first and second party Sega games from the Master System to the Dreamcast and even games that appeared on other consoles. They could sell them separately or make it a pay per month service, it doesn't matter as this could become a big hit for them anyways.

14) Get a spokesperson character again: This is something that they tried in the past and had success because of it, so they need to stop been so silent and go make some noise in the industry. A good personality that can move an effective passive-aggressive marketing campaign can make all the difference in the world. If you don't believe me ask Nintendo how well Reggie has worked for them. Just to give you a short trip to the past, back when the Saturn was going head to head against the PS One, Sega managed to keep their console alive and kicking in Japan mostly because of their spokesperson character, which was an exaggerated version of a karate master that was called Segata Sanshiro.

15) Give some love to the west: No matter which of the previous 14 things in this list Sega makes, if it is stuck in Japan it wont serve them. Their current "stay in Japan and sometimes Europe" strategy has proven to be a failure and their financial reports are proof of this. Whatever they do next, they must include the west in it because it is a market that is slowly going old school again, so after its long absence, Sega could return and once again earn the prestige that they used to have. They just need to try and for once hear the fans out, yes those fans that have been left in the dark since the Dreamcast went down.

Sega Logo

Wrapping it up:
The bottom line is that even though Sega is having a hard time right now, this doesn't mean that they can't make an effort to bounce from that. This list features some of the cool things they could do that could mend their torn reputation and even though some of them look difficult or even idealistic, they are possible and sometimes it just takes a fair amount of risk taking in order to make it big as real visionaries are a step ahead of everybody all the time. Most gamers have Sega strands on their gamer's DNA so they just have to look for a way to unleash all the hidden potential, especially from the fans.

What is your favorite item of the list? What other cool things you think that Sega could do? If you have any ideas share them with us in the comment section below.


Wednesday, October 8, 2014

The Moment That Sega Perfected Sonic, Then Blew it afterwards.

After seen a couple of videos about Sonic Boom (which is not bad, but not great either) I was left to wonder as an all time Sonic fan, what was the time when Sega managed to evolve their famous mascot into its best form. Many say that Sonic stopped been cool after the original Sega Genesis games, but if I had to choose one of the forms in which Sega has chosen to portray their blue hedgehog, it would be the Sega Dreamcast era that included the 2 Sonic Adventure games. Why was this the closest that Sega has ever been to perfecting Sonic? Just continue to find out.


Sonic Sega Genesis
This is where it all started.
We all remember the classic sonic games on the Genesis. At a time when all we knew was Super Mario Brothers, Sonic came as a radical and cooler alternative. The games were fast, stages were interesting and the story was simple but appealing. Sonic itself not only looked different than everything we had seen at the time, but he looked cool and hip, sort of rebellious if you ask me. This gave the blue hedgehog an edge over the Italian plumber that lasted a while and helped Sega to establish themselves as a gaming powerhouse at the time.


Sonic Xtreme
The game that could had saved the Saturn.
After that, Sega went through a heavy streak of mistakes and one of those was abandoning Sonic. This caused their next big console which was the Sega Saturn, to lack a definitive Sonic title and all we got was Sonic 3D Blast and Sonic R which were kind of O.K, but not what we were hoping for. After that came project Katana which turned into the Sega Dreamcast and at that time we saw their mascot making a comeback in the form of Sonic Adventure which at the time was the most awesome thing around.


Sonic Adventure Dreamcast
This iconic image from the game made many people to become early Dreamcast adopters.
Not only had Sonic jumped into the 3D graphics era, but the game looked great, the action was fast and the story was once again simple and appealing, just like they did with the classic Sonic games. This time you also had a little more freedom, as you could explore some stages at will, find secrets, do speed runs and find different ways to survive until the end. Sonic itself was not lacking any attitude either. He was know accompanied by some nice alternative rock music (played by Crush 40) and had a cool voice to express himself. He was cocky, confident and easy going even in the worse of situations so most fans fell in love with this version of the Sega mascot as soon as we saw it.

Sonic Adventure Character Select
Multi characters for high replay value. Something brilliant at the time.
He was also accompanied by other characters that you could play as such as Tails, Knuckles, Amy, Big the Cat and E-102 Gamma (which was made by Dr. Robotnik). Everybody had something different for the player with Sonic handling the fast paced stages, Tails focusing on his gadgets, Knuckles floating around looking for pieces of the master esmerald, Amy going through alternative versions of Sonic stages using her hammer for a more action oriented approach, Big the cat with his fishing stages and E-102 Gamma with his story about how he escaped from Dr. Robotnik and became one of the good guys. The really cool thing about them is that each of them had their own angle on the main story, so it this wasn't about repeating the same stages with different characters.


Sonic Adventure 2
Shadow was a nice surprise back then, he is still awesome.
After that came Sonic Adventure 2. This game introduced a couple of villains like Shadow the hedgehog and Rouge the bat with the inclusion of Dr. Robotnik as a playable character. This time the whole thing was to be able to play as both the good side and the bad side as the story progressed. The game looked even better than the original and featured very imaginative stages following a storyline that was both cool and heartwarming at the same time. The greatest thing about both Sonic Adventure games was that their storylines included a little bit or everything from adventurous, funny and cute moments, to confrontations, peril and even tragedy. This may have to do with the fact that the anime series called Sonic X was been transmitted at the time and as we all know, anime can pack quite a punch in story telling terms.


Shadow The hedgehog
The "Shadow with a gun" thing was kind of weird.
These two great Sonic games came and went, and after the Dreamcast met its demise and Sega became a third party company, the almost perfect Sonic the hedgehog we enjoyed on Sega's last machine was replaced with a couple of experiments that went from so-so to mediocre. At first they made Sonic heroes which was nice and kind of a throwback to the old games with the inclusion of the 3 hero party mechanic that served to solve puzzles and get through the stages in a more strategical way. Other game was Shadow the Hedgehog in which they tried to mix up both speed and action with Shadow using guns and everything.


Sonic Elise Kiss
Pound for pound the weirdest Sonic moment ever.
Then after the next generation in line was about to start (Xbox 360, PS3, Wii), somebody had the "brilliant" idea to bring Sonic as closest to reality as possible and this is where it got ugly. When the Sonic the Hedgehog "next gen" game came to the Xbox 360 and PlayStation 3, what we found was an adulterated version of what we used to love. Not only the game had technical issues like very long loading times, it tried so hard to be a "realistic epic" that it failed miserably at what mattered the most and that was gameplay. Sure, the free roaming aspect was still there, but it felt bland and generic with stages that tried to give that Sonic Adventure vibe, but ended been a lot slower and tedious.


Sonic Unleashed Werewolf
Slow and clunky werewolf.
After that, a whole number of Sonic games began to enter the market, having the blue hedgehog in many different situations that weren't that good. On one of them he could turn into a slow werewolf (Sonic Unleashed), on other he was sort of a knight (Sonic and the Black Knight) and there even was a Wii version of Sonic called Sonic and the Secret Rings which was just an "on rails" game that was kind of fun at first, but after a couple of stages it felt like a hassle. On all of these games the storyline aspect was severely degraded, lacking the passion that the Sonic Adventures games had. Couple that with bad gameplay experiments and then you will know why Sonic isn't as popular on this day and age.


Sonic Boom
It doesn't look that bad except for Knuckles, I will never get over that.
Wrapping it up:
Sonic Boom is not a bad angle to the blue hedgehog's universe (except for what they did with knuckles which was horrible), but the last Sonic games that were made with real passion and imagination lie on those fateful years after 9/9/99. At that time like the title implies, Sega managed to get Sonic to a near perfect state only to dump it all later when they began making uninspired games just for the sake of making them. I wonder if anybody in Sega has ever found him/herself on a meeting saying, "hey, let's go back to the Sonic Adventure style" only to be ignored or something like it.

Wednesday, August 20, 2014

Some Gaming Concepts That Just Didn't Work

Innovation has always been a hard endeavor in the world of technology and gaming tech is not an exception. Through the many years that have passed since the first video game was ever made, we have seen a lot of fads that have come and gone. In this world we live in there is always a person with a lot of money and all sorts of "kind of cool" ideas, but not every one of those ideas gets realized to its full potential as some concepts either fail in the process or die before they can even exist. Following that lane of thought we are going to see some of those "high end" concepts in gaming that tried to be something awesome, but couldn't.

1) The Arcade Experience at Home
Time: Late 80's - Early 90's  
Reason for failure: Was too expensive for the common customer.

Back in the late 80's and through the 90's that thing we call arcades were the pinnacle of gaming. Anybody could get a simplified port for any of the game consoles existing at the time, but nothing was as smooth, good looking and over the top as the arcade games themselves. At this time, some people thought that the best way to go was to bring the arcade experience to our homes regardless of the cost and that was a big mistake. Yeah, the economy wasn't as bad as it is now, but nobody was going to break their wallets over expensive video game hardware that came with a limited library of games that were not that easy to find.

Neo Geo AES

Take for instance the home version of the Neo Geo console or AES (Advanced Entertainment System). Releasing in 1990, it was an attempt to bring the arcade experience to our living rooms in a time where it was indeed a big thing. The performance of this console was excellent and the hottest SNK games were available for it, but it had only one problem and that problem was that in order to have the console you had to dish out $650 and an extra $100 - $300 for each game. That in today's money is the equivalent of $1,141 for the console and $175 to $526 for each game. Before becoming a home console, the AES could only be rented and it was mostly available to hotels or high profile customers. This means that SNK had no plans to re-engineer the console in order to make it cheaper and because of that it just ended been a dream machine that was too expensive for the common gamer to have.



Another example would be the Konix Multisystem. This one instead of trying to be a home console, it opted to be the arcade itself inside your living room. It was some sort of "arcade cabinet" that resembled the ones found in the arcades for games like Afterburner. It has a neat looking chair with all sorts of stuff attached to it and it promised great looking home console games with the added value of the arcade experience that was so famous at the time. This one was never released because the manufacture costs for it were so high, that the price tag would had been something almost impossible for the consumer.



Corpse Killer

2) Photo-realistic Gaming (the poor man's version)
Time: Early 90's  
Reason for failure: The "games" were in fact crappy movies with sad excuses for gameplay.

On our modern days we can see some games that show how far we have advanced in the graphics department, but while many of these games feature excellent visuals, we still have a little more time ahead of us before reaching photo-realistic graphics. Now, back at the early 90's Sega had other idea which was taking the games into the movie rather than taking the movie into the game. At the time, most of what we had seen on gaming visuals was limited to sprites and drawn backgrounds so they must have thought that changing that to movie style visuals would make such an impact that they would quickly become kings of the hill.

It all looked good in paper until you played the games and realized that you were watching a low quality B movie with certain parts where you could shoot stuff or had to press a certain button combination (quick time events). After the Sega CD was released, the first emphasis it had was on those kinds of "interactive movies" and while a small handful of those games got to a cult classic status, most of them just flopped. Taking the easy way into photo-realism in gaming was never going to work and it still wouldn't work even if we tried it with the technology of our present time.



Viktormaxx Stuntmaster

3) The First Virtual Reality Attempts on Gaming
Time: The 90's
Reason for failure: Bad implementation or devices just been cheap gimmicks.

Since the beginning of the current console generation we have been hearing a lot about virtual reality headsets. Be it the Oculus Rift or Project Morpheus, these new devices promise to give us that VR experience that others have failed in the past. In fact, half-baked attempts at creating a virtual reality were the reason why VR was basically abandoned until now. Some people may argue that the technology needed to pull this off was still not there, but if you think a little about that point in time, you can see that first person shooters already existed and were pretty popular with the hardcore crowd along with other genres that had games that could work on a virtual reality environment. They just had a bad choice for games and/or hardware and that botched their attempt on VR.

Virtual Boy Mario Tennis

The biggest example of this is the Virtual Boy. Nintendo tried to make something interesting in order to keep the fans at bay until the Nintendo 64 was ready to release, but made it all wrong and paid the price for it. At first their idea was brilliant, futuristic looking and hype inducing, but when gamers began to see what the Virtual Boy was really about the whole thing went "bomb om"! The games were in red and black instead of color, most of the game concepts were anything but virtual reality and the device itself had no ergonomics or aesthetics at all. All of this made caused the Virtual Boy to be a failure and a stain on virtual reality gaming.

Other people also tried to make similar devices like the dreaded R-Zone which was a butchered version of the Virtual Boy that consisted of a Tiger Electronics game running in red and black over a piece of plastic an inch or so away from one of your eyes. Other devices just tried to simulate VR by putting a normal game very close to your eyes like the Viktormaxx Stuntmaster or just trying some desperate old school 3D effect on an uncomfortable headset or googles like the Sega 3D Glasses.


Innovation

Wrapping it up

Like it was said at the beginning of this article, Innovation is hard and it is a path that became the final resting place for many products, but these early attempts to try new things did not went in vain. Nowadays we have systems that emulate the feeling of the arcades pretty easily (even if you want to make you own cabinet, you can and it is not that expensive), gaming graphics have slowly evolved into something that almost resembles the real world (check how the Fox engine looks on the PT game demo) and virtual reality now has a fighting chance with the creation of new VR head sets that are showing lots of potential. Who knows what kinds of new crazy concepts will come at our present time. Maybe some of them will fail, but we can't rest assured that as long as we keep advancing we will always get there sooner or later.

Thursday, June 19, 2014

Alien Isolation: Can it become a fundamental part of the survival horror revival?


Alien Isolation xenomorphWe have already had some buzz, seen some game play and even know about the featured 15 hours of game play on the anticipated Aliens game that goes deeper into survival horror than any of its previous titles that range from platformer/shooters to beat them ups and action oriented first person shooters. Many gamers see this title with a lot of optimism, but some if us still have the same question. Can Sega impress us so much with this game that it will make the gaming community forget about Colonial Marines and at the same time turn their heads back to the survival horror genre? The hypothetical answer to that question is yes, because the Alien franchise itself is based on horror, which seems very straight forward in what they are promising with this game, but the only way to pass this test with flying colors is to basically make it an experience worth of the "survival horror" title while giving some fan-service at the same time which is easier said than done. Today, we are going to look into some aspects that could make Alien: Isolation be one of the games that will revive the survival horror genre on this generation, so let's begin:

Alien Isolation gore
Now this brings a lot of memories from the movies.


Diverse and complex level design

One of the things that make a horror game to excel is its level design. Up until now, what we have seen about Isolation looks gorgeous with a very detailed and dark sci-fi environment that ranges from eerie to claustrophobic. It is all looking real good, but it won't be of much help if the navigation through this nightmarish world is composed of smoke and mirrors with bland simple corridors and rooms (which kind of works for some environments, but not the one featured on this game). This is a space station we are talking about, so we need it to be complex as it was built by complex scientific minds. A good example of this would be the map design featured in games like Metroid Prime. It is obvious that we don't need it to be as complicated as Metroid, but Sega could take some tips off the good design practices made in those games.


Alien Isolation game lore
A computer, a magazine and a log book...Can they be read?


Good use of game lore and plot devices

Once again the setting of the game dictates what it is needed. As a promised "survival horror" title, the game needs to have some lore in it. Be it in the way of logs, video footage or even holograms or dying characters (if they want to get a little morbid), these kinds of things have been adding up to the survival horror experience since the days of the first Resident Evil with the "Itchy... Tasty..." diary that everyone read back in the day. The trick with lore and plot devices is to avoid making them in a generic way. For a moment there, we must feel and imagine what was happening to the people involved, like the "Itchy...Tasty..." Resident Evil example that was previously mentioned. With that one we actually visualized was was happening with the person that wrote that diary as he was little by little turning into a zombie without even noticing, that kind of impact is what they should aim for.


Alien Isolation interaction
This cutting mechanic seems to be becoming popular.


An imaginative use of puzzles

It is obvious that given the setting of the game, we won't see any esoteric or surreal puzzles involving switches on paintings or moving statues, but the sci-fi environment featured in this game serves as a good place for some technological/machinery or even normal appliance puzzles. It is expected to see a lot of buttons and levers in this game, but it would be best if they don't just consist of pressing the interact button a couple times or collecting x number of key cards. If the setting of the game is to be a futuristic technological place, then all sorts of devices could be used for various purposes, be it on a residential area, storage room, entertainment center or anything that the space station can offer. This will spice up the players exploration through the place and make them think for a while, looking for a way to solve the problem in order to keep advancing.

For instance, let's say that a Xenomorph trashed some big pipes that are now blocking your way. You then remember that there was a service robot in some previously visited area that could easily move those pipes away and you also remember that the password needed in order to activate it was cleverly put in an ambigous way in one of the documents (game lore) you read. Then you go figure out the password, activate the robot and use it to clear your way, there you go puzzle solved!


Alien Isolation hazards
I know some people that will end up like hot dogs on a barbecue afternoon, instead of just solving the problem.


Extra hazards throughout the game that don't involve Xenomorphs

This is classic stuff from sci-fi movies, but it has also been present in various survival horror games like Resident Evil, Dino Crisis, Fatal Frame just to name a few. These are accidents or situations that can easily kill you and on a space station all sorts of things could serve for that purpose. When we think of hazards in the case of this game, we think about things like fire, been thrown in to the vacuum of space, lack of oxygen, security systems gone wrong, etc. The ideal way to go about this game play aspect is to avoid going the lazy way with mood killing "quick time events" and let the player save themselves instead of relying on some button combination. Of course it has to be a fair deal, but at the same time it must be challenging enough to demand some quick thinking.

Alien Isolation exploration
Do I see a low gravity environment there? Can't imagine a Xenomorph just floating by.


Don't divide the game in stages

Dividing a survival horror game in pseudo-stages is something that can be associated with lazy game design in the same way than the "bland corridors and rooms" thing. The best thing to do is to keep the exploration mood going throughout all the game without suddenly pausing the game just to say that the player got to the end of an area. Doing so just ruins the mood and gives an artificial sense of safety that just takes away the "survival" in survival horror. Let the players decide where to go at any given time, let them backtrack, sidetrack and explore at their leisure as they little by little succeed in unlocking new parts in the game. There is this certain feeling of accomplishment when you revisit a place while looking for something and you catch a glimpse of the remnants of your previous visit (dead enemies, opened pathways, solved puzzles, etc).

Alien Isolation main character
Will she survive? That's up to us...

Wrapping it up

A wave of next-gen survival horror games is getting near and Alien: Isolation can be a very important part of it. Sega just needs to learn from theirs and other developer's mistakes and capitalize on the horror that comes as a given in the Alien franchise. Many of the things discussed on this article are things that have been missing from survival horror games for too long and need to come back in order to bring the genre back into full strength while making it evolve at the same, spelling success not only with the old hardcore survival horror crowd, but also with the newer generations. Alien: Isolation already shows that it has what it takes, but that can only be truly seen when we actually play it and not just on videos and pictures. Let's just hope that we have a masterpiece in our hands people, the genre needs it.

Bonus Stage

Here is some video footage of the game, taken by IGN on the days of the E3 event.

Alien: Isolation Game play - E3 2014 (IGN)








Wednesday, June 18, 2014

Goal! 5 soccer video games for gamers who are not sport fans


The FIFA 2014 world cup has started and soccer once again became a hot topic everywhere. In the video game world there are superb Soccer simulations like EA's FIFA and Konami's Pro Evolution Soccer series. Games like that give you the feeling of a real soccer game with all the emotion and glory, but on the other side of the equation there are soccer video games that go the way of the arcades with an over the top and often wacky take on the popular sport. Here are 5 of those games that take the goal fest into a different style and can be very fun even if you are not a sports fan.

lego soccer mania
Take into account that this one came before all the lego related games.

Lego Soccer Mania 
(2002 - PS2, Game Boy Advance, Windows)

This one is the simplest out of the list. It is a simplified version of the soccer game with legos on it, but with the popularity that lego based video games and movies have had, this one is worth a try. The premise on this one is a simple game of Soccer, but including all the things you love about legos as well as some power ups that randomly spawn on the field for the player to use them. In order to simplify the game play itself, the game left out some soccer rules like fouls and offsides, so it is more of a family-arcade type of sports video game with fast paced soccer showdowns and a straight forward game flow.


disney sports soccer
One expects Sora to come out and play at any minute.

Disney Sports Soccer
(2002 - Game Cube, Game Boy Advance)

Some months before the time when Disney characters had a real come back in the form of Kingdom Hearts, Disney Sports Soccer took some of the most famous Disney characters into the game. This one is a little more serious, but still featuring an arcade style of game play where each of the main players have magic powers they can use to turn the tide of the game into their favor. The Disney characters in this game look similar to how they looked on Kingdom Hearts (with a little less quality) and the various game modes mostly go around a Dream Cup or elimination tournament which are good for a quick and exciting championship, specially if playing with friends.


sega soccer slam
Sega always finds a way to make everything look "arcade style".

Sega Soccer Slam
(2002 - PS2, Gamecube, Xbox) 
(2003 - Mobile) 
(2008 - Xbox 360 as Xbox Originals)

This Sega crazy take on soccer is an over the top take on the sport. For starters the game almost has no official soccer rules which makes it a near 100% arcade experience. The player can also punch, kick, slam or tackle each other in order to take control of the ball which makes it feel sort of like NBA Jam with no fouls and hectic situations. Each team has a different characteristic that defines how they play like toxic, ice, robotics, fire, water and so on which makes it interesting to try every team and see which one suits you best. The game also features a story mode in which you can earn money to buy new power ups and unlock some cool bonus artwork. In summary, the game is a fun, out of the ordinary soccer experience, just what we would expect of Sega on these kinds of arcade style games.   


mega man soccer box art
A classic one for any Mega Man fan.

Mega Man Soccer
(1994 - Super Nintendo)

This one is classic and a rare and expensive find if you are a video game collector and find a boxed one. Mega Man Soccer took the sport and gave it the Mega Man treatment with many of the franchise famous robot masters and of course the "Blue Bomber" himself. The game is really active with all the robots using their powers in order to take control of the ball and trying to smash the goalie out to score. Every robot in the game has its own stats and are better on some things than others and can be used on the various game modes like exhibition, leagues and tournaments which can be played solo or with a friend to make it more fun and active. The game did not had the best of receptions when it first came out, but if you give it a chance (or are a Mega Man fan) you can really enjoy it.


super mario strikers charged art
The art for this game was just awesome!

Super Mario Strikers Charged
(2007 - Wii)

The Mario Bros franchise has been in almost everything, and soccer isn't the exception. Starting in Game Cube, the Mario Strikers games has all been about the characters in the Mario Bros universe battling it out for glory in the field. In Charged, this is more noticeable with more powers and even using the motion control features of the Wii to try to stop the ball as the goalie (on a first person perspective) at certain occasions. This time around Nintendo gave a little more personality to the characters and gave them pretty impressive skills that can be used against your foes (some of them were really exploited, like Boo's skill that goes through the opponent and made it easy to basically bypass the goalie). The game is also very challenging not only while playing with others, but also at the single player mode where the CPU is relentless and can beat you up the moment you make your first mistake. Overall, it is a really good arcade style soccer game that really deserves a try if you have Wii or Wii U. 

Luigi's death stare before it was cool.
Luigi's death stare before it was cool.

Wrapping things up

Here you have it folks. 5 good soccer games for those who are not necessarily fans of the sport. These are games that bend the rules in favor of just having fun and do a very good job at it. From simpler versions of the soccer sport, to playing with super powers and even beating up your opponents, these games can make up for a very fun afternoon of video game soccer, even more so if you play them with friends. So, if you ever get some soccer fever (because of the world cup and stuff), but you don't want to play a simulation game, check these ones out and give it a try.