Showing posts with label upcoming games. Show all posts
Showing posts with label upcoming games. Show all posts

Tuesday, September 23, 2014

Final Fantasy XV Has The Old School Vibe Going

Since the new Final Fantasy XV trailer was released, there have been mixed reactions especially coming from long time fans. Some of these fans (myself included) go for an optimistic approach, looking forward to this game bringing back the lost feeling that Final Fantasy games used to have for us while on the other hand there are those who state that the game looks like it will be something too far off what a Final Fantasy game is supposed to be. When Final Fantasy XIII was released it was not a bad game, but we quickly spotted how different it was from the original Final Fantasy style and far off from turn based combat or leveling systems the real difference was in the game's atmosphere itself. Today we are going to see why Final Fantasy XV looks like it will give the late 90's early 00's fans some loving in its own way.

Final Fantasy XV Characters


Combining both the 2013 trailer and the recent one, we can begin to see some of the old school vibe piling up with this game. We have to take into account that Square Enix has been little by little giving us classic Final Fantasy material since they released Final Fantasy XIV A Realm Reborn and the trend isn't showing any signs of stopping. Based on this fact let's see some aspects that support this point of view.


Final Fantasy XV City


  • Many fans are complaining about the game world looking "too modern" for a Final Fantasy game, but if you take a moment to remember some places in Final Fantasy VI, VII, VIII, IX, X and XII, it basically looks the same with a modern setting that features an architectonic style that crosses between modern and medieval with places taking shapes that range from cathedrals and temples to contemporary buildings you could see in any city on the world. The same thing happens with the strange characters with heavy pieces of armor that appear on the 2013 trailer. They look like knights and not robots as the "ultra-modern" approach may suggest.
  • There is a nice and interesting contrast in clothing between several characters. Some of them are wearing ceremonial robes while others go for the modern style. This is very noticeable in the 2013 trailer where a faction of "priests" are confronted by a group of agents wearing modern business suits who kind of look like the Turks in Final Fantasy VII. It is also worth noting with the characters that appear on the recent trailer as they are all dressed in modern attires except the main character who has the over the top clothing that is classic on any Final Fantasy main character. The clothing in this game seems similar to the fans but fresh at the same time which is a good thing.

Final Fantasy XV Swords

  • Another aspect that shows that the game hasn't gone all the way into a modern environment are the weapons we see on both trailers. We have the classic big sword, smaller blades, fist weapons with the occasional use of guns. In fact the big sword that the main character uses looks like a cross between Cloud's buster sword and Squall's gun blade, so this character was most probably made with those two guys in mind so there's some nostalgia points right there.
  • Giant creatures in both trailers gives the same vibe that we had on Final Fantasy IX when the summons took the center stage in the game. After that entry in the series, summons began to get smaller, but with XV it seems like  the giant being approach is back in style so who knows what we will see when the game is finally released. This time even normal fauna and flora in the game can look huge depending on the place you are in.

Final Fantasy XV Car

  • The use of the car is something that has been talked about in both negative and positive ways. The curious aspect of this feature in the game is that if you look at it from a practical perspective it is the same as using a car on Final Fantasy VIII, only that this time you will really drive it around while in the classic game it was just used to move around the world map. This means that the open world structure that the new game will have is kind of a modern version of the giant world maps we used to have on classic Final Fantasy games.
  • The Final Fantasy arpeggio at the end of the trailer says a lot to the fans. It is sort of a reassurance that all the classic nooks and crannies of the old games will make a comeback on this one. It shouldn't surprise you if the final game includes the classic fan fare (which was absent in XIII) and even some of the menu sounds effects that accompanied the classic games.
  • This may not be something that is cast in stone, but the purpose the characters show in the second trailer, and the impression that is going to be a long trip in order to do what they plan to do is quite similar to the pilgrimage that Yuna takes in Final Fantasy X. The only difference between the two journeys is that on FFX it was a linear path, while in XV it will be an open world approach which will give players the freedom to explore the world at their own pace. 

Final Fantasy XV Heroes

Wrapping it up
The long awaited Final Fantasy game is the best bet we have at having a current generation Final Fantasy game that still caters to the fans of the series. The game is not the classic style turn based Final Fantasy game that some fans want, but if we open our minds a little and embrace some of the modern aspects that this game will feature there is a great chance that we will enjoy this game as much as we did with the classics and later on with Crisis Core. Let's just hope that the final product lives to our expectations and it becomes the success that Square Enix needs in order to feel confident enough to keep up with the jrpg effort.

Bonus Stage
In case you haven't seen the trailers, here you have both of them so you can get a sense of how the game will be.
E3 2013 Trailer

2014 TGS Trailer


Saturday, June 28, 2014

EVOLVE: redefining the online first person shooter experience.


When EVOLVE was first shown to the gaming community by the people at Turtle Rock (Left 4 Dead), many gamers were surprised because of how much of a fresh idea it was. Up until now the concept of an online session on any first person shooter game was always about just shooting the enemy down, capturing their flag, dominating their spots,etc so the game took that into a whole unexplored direction. Now with a game like EVOLVE we see a re-imagining of the online first person shooter experience with a fresh and interesting new idea. This time you are not only the one behind the guns and gadgets, but also a mighty creature who's job is to make sure that all its enemies are dead at once. The great thing about this concept is that it is surely something that many gamers were wanting to do ever since the first time we had to defeat a giant boss in a video game, so now that we can opt to be the heroes or the big bad guy, let's see how good the idea is holding off.


The Game Play

evolve goliathThe game play in EVOLVE revolves around a group of 4 hunters, trying to defeat a giant monster. Looks simple enough, but it quickly becomes fascinating when you see that the battleground is not arena styled. On this game you will have to move through very well designed maps that feature a mix of jungles, forest, caves and small urban areas as you either hunt the creature or as the creature, you creep on the hunters looking for a way to wipe them out.  The nice thing about these maps is that they are packed with various types of flora and fauna that can either be helpful or harmful, giving each session a good sense of survival, rather than a plain fire fight. The mood on the game maps is also something worth noting, as it has this eerie feeling, sort of like the one you would get if you were walking through a jungle late at night, heard a sound of some bushes moving, pointing your flashlight at them and managing to catch a glimpse of something that has been creeping on to you from the shadows. It is all a mixture of elements that give the game a very intense, but suspenseful feeling.



The Hunters

evolve huntersAs the hunters, you will fight the monster with a party of 4. The basic jobs for these hunters are assault, trapper, medic and support (which means 2 damage dealers, a healer and extra support), but many other different types of hunters have been shown which seem to have their own characteristics and skills which may or not differ from the basic classes. Assault, medic and support are class types that are already known in the first person shooter genre, been the trapper is the one that makes a difference. On this game, the trapper is the one that has the task of playing "tricks" the monster by slowing it down, holding it in place and various other things that will help the rest of the party in their effort to put it down for good by maximizing damage which makes the trapper one of the most important classes other than the medic. If this were a medieval styled game, the trapper would be some sort of wizard who puts status effect hexes on the enemy in order to weaken them.


The Monsters

evolve goliath fire attackAs the monster, your goal is to wipe the hunter party any way you can. There will be a lot of monsters to choose from as you progress through the game, but right now the ones that have been shown are Goliath and Kraken, with Goliath been the basic "grunt" type monster you start with. Playing as the monster puts you in a disadvantage early on, as you begin small and not that powerful, but if you manage to survive the first encounters with the hunters then you get to move around and feed of the local plants and animals in order to get bigger and stronger, which is separated in "evolving stages"(hence the name of the game) as each stage make you bigger in size, gives you new attacks and even some special skills if you live long enough.

EVOLVE E3 gamplay footage by IGN


Balance is king

A game formula such as the one featured in EVOLVE is very prone to balance issues, considering that we have the possibility of the monster been too powerful or too weak and the chance that giving too many tools to the hunters can somehow turn into players finding some way to exploit them. Up until now it seems that most of these issues have been dealt with while playing as a hunter or the monster so neither of them have any unfair advantage.


evolve hunter vs monster
Playing as the hunters gives you a fair deal of weaponry and tools as well as fluid movement which doesn't have you confined to any tight space (including some sort of jet packs used to float around a bit). While it looks "safe" enough to play as a hunter, you are still only human so you can still be mauled if you are not careful enough. While playing as the monster, you may believe that you will be at a clear advantage or disadvantage, but in reality what really decides how well you do, is your instinct for survival. You have to think like a beast and not like a human. Forget about cherry-picking your enemies because the hunters will constantly find you with the help of their trapper and also forget about "camping" because this will prevent you from getting stronger. You will have unnatural strength and powers, but you will not be able to spam your way through, because the game design will not allow it. The game flow in this game involves several skirmishes followed by some calm moments that serve for you to prepare for the next fight, so use them well and don't try to rely on dirty tactics and they don't seem to work. In summary, with game sessions averaging on 12-15 minutes each, we can see that there not much room for error with game play as balanced as this, it all relies on your skills and not on the game's technical issues.

evolve kraken monster
Kraken joins the battle!


Potential for greatness

Right now, as far as we have been able to see about the game, we can conclude that it has lots of potential. Not only it redefines what an online first person shooter plays like, but does it in a balanced way and promises to give us a little extra for our effort as the game will feature unlockable things like new monsters and hunters, so in order to try them all, you will have to go the distance. Add this to the well done game maps (it seems that there will be 12 in total), eerie and suspenseful atmosphere, balanced game play and fast paced action and you have a possible winner in your hands.

Wrapping it up

EVOLVE looks like it will be an interesting, different approach into the online first person shooter experience that has the makings of a great and fun game. If you ever wanted to feel how would it be to be the big bad boss at the end of a stage or if you love long and difficult boss fights, this game is right up your alley and it will become available to you on October 21, so get ready.

Sources: 
Youtube: IGN
GameSpot