Since the very first post was published on this blog, Most of the articles roam around gaming topics that can be looked at an angle. It is sort of like one of those strange gaming conversations that you most likely have with some of your friends from time to time. If you have been following the articles you may have noticed that there is a little bit of everything except direct judgement over games and there is a good reason for it. The reason behind this decision is that direct gaming criticism is something that has lost its accuracy and neutrality, becoming a weird thing that is very unpredictable and tends to steer gamers towards loving or hating a game instead of sparking a sense of critical thinking. Following this line of thought and to support my previous statement, I will today show you how unstable the world of gaming criticism really is.
Note: This is NOT an anti-reviewer stance. I respect their work and acknowledge them as good sources of information. This article is all about game criticism from a neutral perspective and not meant as direct criticism to anybody.
Time is an all powerful force.
Time is the one thing nobody can escape from and this is especially true with games and more specifically game criticism and public opinion. As time passes, the gaming industry changes and gets to favor some trends over others. Because of this, a game concept that would had been considered perfect 10 years ago, could find itself struggling for acceptance in this day and age. On the other hand, concepts that were ignored or underrated in the past could come up as great contenders on our present time if they are properly presented. This means that time is influential when somebody criticizes a game, but not all of us are devout followers of the latest trends so our opinions may greatly differ. One of our beloved franchises from the past can get destroyed nowadays the same way that concepts that we didn't liked in previous eras can become superstars overnight. In both cases we should try them before we say anything because the industry's collective thinking doesn't necessarily has to be our thinking.
Daily life makes all the difference in the world.
Is your life really busy or are you still in that blissful point in where you can still eat-sleep-play like there is no tomorrow? Regardless of your answer, you know that this is something that can change your perception of games and the same thing happens to critics. Most of them live busy lives even if all of their work is game related. This may have an impact in how they see certain games as their personal time for gaming may lead them to have a slight bias toward some experience over others. Some people can be comfortable with complex games and 60+ hour epics, others prefer simpler games in the average 12-15 hour range while some others are more into the "just play online until I get tired of it" attitude which obviously focuses on the online multi-player element of gaming. What all of this means is that the type of life the critic is having at the time of passing judgement over a game may not be the same as yours, so once again opinions may differ.
Personal taste and when biases collide.
Everybody has their own taste for gaming and this causes a lot of controversy when criticizing a game. A good game critic is obviously someone who loves games, but at the same time it is inevitable for them to have their favorite genres, platform, styles and concepts. The thing is that not every experience will be a sweet ride through one of their favorites as some times they will be stuck with games that are not part of their most favored ones. When this happens we know that most of them try to be as neutral as possible, but in the end anybody who has good reading comprehension skills can notice if they love the game or they are just in a kind of "meh" mood while playing it. The most important thing about this aspect is to be aware that their taste in gaming may not be the same as yours, so be wary of this before accepting or discarding a game after reading a review.
Trolls and whiner goblins.
When a game is announced and/or released, any one of you will able to find a great deal of information about it, but other than professional game criticism is the overall opinion of the gaming community itself through forums, comment sections on articles and social networks, so now we are not focusing on a lone critic, but the community itself. The problem here is that while there are a lot of people who write their concerns in a civilized manner, there are others that are just trolling, hating or just pouting over the simplest of things and when these kind of picturesque characters get too high in numbers they may give the wrong impression and lead many people to discard a game without even trying it. It is kind of understandable to a point, because after all this is your money we are talking about and you wouldn't want to spend it on a bad game, but at the same time you have to learn to spot the whiners and trolls or else you will often find yourself making a bad decision and probably missing out on a game you would had liked if you had used your own criteria.
Wrapping it up
The bottom line about all this is that you as a gamer can't solely rely on external game criticism to make your call about a game. On this article you read about 4 things that make the whole game criticism scene to be influenced by many factors although there are a lot more. I am mostly sure that most of the people reading this blog entry are not the kind of gamer who would let themselves to be led by the opinions of others, but if you are, then the next time you are curious about a game read the review, see how the general public feels, but don't let them choose for you.
Showing posts with label game hype. Show all posts
Showing posts with label game hype. Show all posts
Sunday, November 2, 2014
Tuesday, September 23, 2014
Final Fantasy XV Has The Old School Vibe Going
Since the new Final Fantasy XV trailer was released, there have been mixed reactions especially coming from long time fans. Some of these fans (myself included) go for an optimistic approach, looking forward to this game bringing back the lost feeling that Final Fantasy games used to have for us while on the other hand there are those who state that the game looks like it will be something too far off what a Final Fantasy game is supposed to be. When Final Fantasy XIII was released it was not a bad game, but we quickly spotted how different it was from the original Final Fantasy style and far off from turn based combat or leveling systems the real difference was in the game's atmosphere itself. Today we are going to see why Final Fantasy XV looks like it will give the late 90's early 00's fans some loving in its own way.
Combining both the 2013 trailer and the recent one, we can begin to see some of the old school vibe piling up with this game. We have to take into account that Square Enix has been little by little giving us classic Final Fantasy material since they released Final Fantasy XIV A Realm Reborn and the trend isn't showing any signs of stopping. Based on this fact let's see some aspects that support this point of view.
Combining both the 2013 trailer and the recent one, we can begin to see some of the old school vibe piling up with this game. We have to take into account that Square Enix has been little by little giving us classic Final Fantasy material since they released Final Fantasy XIV A Realm Reborn and the trend isn't showing any signs of stopping. Based on this fact let's see some aspects that support this point of view.
- Many fans are complaining about the game world looking "too modern" for a Final Fantasy game, but if you take a moment to remember some places in Final Fantasy VI, VII, VIII, IX, X and XII, it basically looks the same with a modern setting that features an architectonic style that crosses between modern and medieval with places taking shapes that range from cathedrals and temples to contemporary buildings you could see in any city on the world. The same thing happens with the strange characters with heavy pieces of armor that appear on the 2013 trailer. They look like knights and not robots as the "ultra-modern" approach may suggest.
- There is a nice and interesting contrast in clothing between several characters. Some of them are wearing ceremonial robes while others go for the modern style. This is very noticeable in the 2013 trailer where a faction of "priests" are confronted by a group of agents wearing modern business suits who kind of look like the Turks in Final Fantasy VII. It is also worth noting with the characters that appear on the recent trailer as they are all dressed in modern attires except the main character who has the over the top clothing that is classic on any Final Fantasy main character. The clothing in this game seems similar to the fans but fresh at the same time which is a good thing.
- Another aspect that shows that the game hasn't gone all the way into a modern environment are the weapons we see on both trailers. We have the classic big sword, smaller blades, fist weapons with the occasional use of guns. In fact the big sword that the main character uses looks like a cross between Cloud's buster sword and Squall's gun blade, so this character was most probably made with those two guys in mind so there's some nostalgia points right there.
- Giant creatures in both trailers gives the same vibe that we had on Final Fantasy IX when the summons took the center stage in the game. After that entry in the series, summons began to get smaller, but with XV it seems like the giant being approach is back in style so who knows what we will see when the game is finally released. This time even normal fauna and flora in the game can look huge depending on the place you are in.
- The use of the car is something that has been talked about in both negative and positive ways. The curious aspect of this feature in the game is that if you look at it from a practical perspective it is the same as using a car on Final Fantasy VIII, only that this time you will really drive it around while in the classic game it was just used to move around the world map. This means that the open world structure that the new game will have is kind of a modern version of the giant world maps we used to have on classic Final Fantasy games.
- The Final Fantasy arpeggio at the end of the trailer says a lot to the fans. It is sort of a reassurance that all the classic nooks and crannies of the old games will make a comeback on this one. It shouldn't surprise you if the final game includes the classic fan fare (which was absent in XIII) and even some of the menu sounds effects that accompanied the classic games.
- This may not be something that is cast in stone, but the purpose the characters show in the second trailer, and the impression that is going to be a long trip in order to do what they plan to do is quite similar to the pilgrimage that Yuna takes in Final Fantasy X. The only difference between the two journeys is that on FFX it was a linear path, while in XV it will be an open world approach which will give players the freedom to explore the world at their own pace.
Wrapping it up
The long awaited Final Fantasy game is the best bet we have at having a current generation Final Fantasy game that still caters to the fans of the series. The game is not the classic style turn based Final Fantasy game that some fans want, but if we open our minds a little and embrace some of the modern aspects that this game will feature there is a great chance that we will enjoy this game as much as we did with the classics and later on with Crisis Core. Let's just hope that the final product lives to our expectations and it becomes the success that Square Enix needs in order to feel confident enough to keep up with the jrpg effort.
Bonus Stage
In case you haven't seen the trailers, here you have both of them so you can get a sense of how the game will be.
E3 2013 Trailer
2014 TGS Trailer
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