Showing posts with label gaming blog. Show all posts
Showing posts with label gaming blog. Show all posts

Saturday, April 1, 2017

What do "old schoolers" really want of modern gaming?

Some people (especially newer generations) see the old school gamer as a group of grouchy old dudes (or dudettes) who live with nostalgia glasses permanently attached to their eyes. Because of this misconception and after studying how some classic games resonate with gamers more than their modern counterparts, I have decided to post my findings on this case. Get prepared to know what an old school gamer really thinks and what we really want in modern gaming.

Chrono Cross
This simple and small Chrono Cross town has more substance that many big "open world" worlds.

1) Complex simplicity:

Take the term "complex simplicity" as the base for all the future items on this list. We know that most people think that classic games (90's until mid 00's) are all about complexity with their sophisticated systems and the lack of visual ques, but it is quite the opposite. The truth is that classic games were a lot simpler where it mattered. While games in previous eras had things that made them look complex, in reality they were really relaxing and could be played with an easy going attitude without feeling that the developers are taking you by the hand or pulling your arm through the whole game.

For example, many classic games were very linear, but somehow they were designed to feel like anything but linear. I have been playing some classics like Chrono Cross, Dark Cloud, Blood Omen, Legacy of Kain, Terranigma among some others and while I know for a fact that they are linear games, they feel as deep as any multi-million open world modern production. This happens because old games presented more content with less levels of stress. So instead of raining dull chores on us, we moved through the story in a relaxed way and we welcomed any change of pace that was interesting enough without implying that we had to completely go out of our way or make some change that would completely take us out of the mood we had until that moment. Of course, this is not the only aspect of simplicity that applies in this situation as there are others like...

Yakuza 0
The Yakuza series is an example where less realism = tons of fun.

2) Less realism, more suspension of disbelief:

I am not stating that the next Call of Duty game needs to have magic on it or anything like that. What I mean with less realism applies to games where suspension of disbelief is more important than making the game similar to the real world in terms of the overall fun factor of the game. For example, weapons that break too quickly, unnecessary hunger and thirst mechanics (unless the game's focus is survival), forcing the player to wait or be idle for no reason other than the developers telling us to and time constraints (not to be mistaken for time limits) are some of the things that really dampens any gaming experience if they are forced fed on us.

Most of the time all we want is to play and enjoy the game world without some heavy chore on our backs. Why? Because that gives us extra time to learn and master other things like the complex systems of old that some people complain about. We prefer to challenge our own minds than have a simple inconvenience for the whole duration of the game. This is more rewarding and fun in many ways and marks the difference between feeling challenged and feeling annoyed.

Solid Snake
A salute for the times where Konami was good.

3) Games that can be serious, but are not serious about it.

Everybody likes a nice storyline that we can take seriously for a while, be it because we are emotionally invested in the game or because the plot itself is just too good. What seems to be a turn off for old schoolers are stories that can be serious and good, but take a game flow approach that is even more serious than the storyline itself, thus becoming too rigid for its own good.

Take for example Metal Gear vs Splinter Cell. There was a time where these two franchises were bitter rivals, but in the end Metal Gear came on top, mostly because of one reason. While Metal Gear kept a game flow that relaxed its serious story and made it even more enjoyable than it already was, Splinter Cell (after Pandora's Tomorrow) went for a serious/serious approach and that basically ruined it. The reason why the first 3 Splinter Cell games were so good, was because the player could do all sorts of fun things with the stealth mechanics and that made the game to be a lot more enjoyable. Sadly, later on they decided to remove all that in favor of some straight forward linearity and that broke the game.

Resident Evil Remake
Repeat with me: Backtracking is good! 

4)  Freedom without sacrificing substance

Any of you who that are 25 years old or older can remember the times where in the first Resident Evil we walked from what was supposed to be the end of the game back through the garden house and into the mansion in order to get the two Mo-Disks we needed and found out that the place was not safe anymore because new monsters were now prowling in it. That little example is enough to explain what freedom without sacrificing substance means. We could move basically through the whole game world without feeling pushed or forced to proceed and the story and focus of the game was kept intact (no generic stuff or excessive recycling of resources). This is why those games felt like 40 hour experiences even if they had 14 hours of gameplay at best.

Tales of Vesperia
Berseria is awesome, but Vesperia was the last handcrafted "Tales of" game.

5) Handcrafted game worlds

Have you ever got the feeling that the world in which you move when playing a game feels a little too structured? Roads go here, walls go there and everything seems sanitized and as organized as a set of Tetris pieces. That is good enough for dungeon crawlers or rogue rpg games where the structure is the game itself, but for games that are trying to make you believe that you are playing in a lush and detailed environment, seen this kind of thing is quite disappointing.

Why is this so disappointing? Because it give us a message that says that the game was made with a cheap approach and that most of what they did was cut corners. This feels bad, especially when the game in question is supposed to be a comeback of a beloved series (Star Ocean I am looking at you) and it kind of insults our intelligence because it implies that we will buy anything as long as it has the name of a franchise we love.

On the other hand when a "detailed" game world feels too structured and generic it really eats away any enthusiasm that we had when we started playing and anybody with a basic knowledge of how videogame logic works will immediately notice when the great big world we were sold on is not that good.

Zero


In summary:

All that we old schoolers want can be summarized in these 5 things and they are really not that hard to do. They are feats of game design that have been lost in time and we need to get back. Luckily for us, games like the ones we have been getting on this semester (Jan-May 2017) are getting back to these good practices, so not all hope is lost. Let us thrive for quality and have gaming become what it used to be while in harmony with the latest advances in technology.

Saturday, March 21, 2015

The working class or busy student gamer survival guide

There are a lot of things that we talk about gaming everyday, but it is not too often that we get into the topic of how our gaming experience changes as we get older. I'm sure anybody over 25 (unless you are rich or have somebody paying for your hobby) can relate to this, as reality and life itself clashes with the things you love to do (like gaming). Today I am going to do a little guide that gives some tips on how to keep your gaming experience as intact as possible while at the same time tending to your adulthood. Now, without any more delay, let's jump right in.

I have nothing to play
Nothing to play... If you only dedicated 20 minutes to each game or course.
1) Focus your gaming time into whatever you want the most.
You may remember the days where gaming meant play everything and master every game you touch. Well, if you are reading this it is possible that this is not so easy for you as it was 5-10 years ago. At times you most likely feel like you are not enjoying your game so much and this is because you are not advancing as much as you would like in the games that you play. You may play that epic story based game you bought for a while, but then all of a sudden you change to an online multiplayer, played a couple hours and went back to your epic solo adventure to play a little more and so on, giving scraps to each game.

At the end of the week you will notice that you haven't really progressed that much in either of them and that pisses you off and makes you feel like you wasted money on both, but before you quit gaming altogether, know that there is a solution to that problem and that is to choose a side. If you want to play your solo adventure to the very end then stick to it. If you just want to play with your friends, level up, complete the game while playing with others or just compete with other players, then do it. There is no wrong option as long as you stick to it and enjoy it. Believe me when I tell you that trying to do everything at once is just as waste of time after which you will end up with a bunch of unfinished games piling up and reminding you about how little free time you now have, its depressing.

Simpsons Mob
Almost impossible to avoid once you get focused.
2) Be prepared for a backlash.
If you are already a focused gamer, then you most probably have received a lot of criticism because of it. This rather unpleasant situation happens when focusing your gaming time to fit what you want to play when you want to play it, makes you look like an asshole in front of other people. When other gamers that are close to you (like friends or siblings) have more free time than you or when they just have different interests, they will see you like an outcast because you are not flowing into their collective. This is completely normal and no reason for you to feel discouraged.

What you need to do is to be prepared and stand your ground. After all, you buy games for your entertainment so just don't let anybody tell you what to play or when to play it. If you at some point coincide with them, then enjoy it to the fullest, but don't dedicate yourself to following the opinions of others because you no longer have the time to afford such luxury. You are no longer the 17 year old kid who could please everybody because you could play all day, everyday so grow a backbone and play whatever suits you at the moment, regardless of any criticism or peer pressure.

Gaming vs distractions
You decide who wins...
3) Forget about modern distractions while you play.
Gaming in this day and age is not the same as it used to be. Back in the past, a gamer's environment was most likely composed of a gaming console/pc and a tv/monitor (with the occasional gaming magazines thrown around the room). Now the current gaming environment has a lot more distractions coming from an always connected world. Now you have social networks, instant messaging applications, push notifications, email notifications, different types of news in your face all the time and all those kinds of modern life components that are quite useful... If you are not trying to play a video game.

Trying to get immersed into a game world or just enjoying a play session with your friends becomes really annoying when the cellphone is always getting in the way, your computer is full of people trying to make small talk (getting angry if you don't respond) or web services are bombarding you with information that takes you away from the game. The best thing you can do against all this is to temporarily ignore them or get some auto-messaging software that can tell people that you are busy. (if any of you know about a good one for Facebook I would be glad if you could share it with me). Contrary to popular belief, doing this is really good for your social life, because then when you spend time with somebody you will not be ignoring him/her in 10 minute intervals because you just cannot put your eyes away from your phone screen.

Burned out brain
Believe it or not, burn out also applies to gaming.
4) Whatever you do avoid burn out (not the game).
The fact that you like certain types of games doesn't mean that you have to be only playing that. Tip #1 may had been about focusing your gaming time, but that doesn't mean playing the same thing until you hate it. From time to time you need to take a breather and play something simple. Getting one of those mobile time wasters (without falling into the micro-transaction scam), downloading some demos or trying some indie games can be real good to your overall gaming experience. This kind of thing makes you feel relaxed and eases the tension of a gaming industry that moves a lot faster than you can follow. In fact, it doesn't even have to be about gaming, as you could just go outside, take a nap, watch a movie or any other one of those things you like to do beside gaming.

This kind of thing is also an old trick used to clear your mind when you get stuck in a game. Instead of spending more time than you have, trying to get past that nasty boss, just get off from the game for a while and try something else. Neuroscientists say that the human brain pieces together information way after initially getting it, so give some rest to your organic computer and let it work while you think on something different.

"Once processed in short-term memory, our brain’s neural pathways carry these memories to the structural core, where they are compared with existing memories and stored in our long-term memory, the vast repository of everything we have ever experienced in our lives.  This process occurs in an instant, but it is not always perfect."

The "not always perfect" part is what makes this tip necessary. If you want to read the rest of the article you can find it HERE.

Adventurer
The sky is the limit unless you limit yourself.
5) Never lose your sense of adventure!
This doesn't mean that you have to make a backpack and head to the wilderness as if you were the explorer guy in Pitfall. NOT losing your sense of adventure is all about keeping the same excitement you always had for gaming. It is understandable that been starved of time and having to do all sorts of things in order to keep been a gamer regardless of your age can make you a little too picky about games in general, but overall been too picky harms more than it helps. The gaming industry is bigger than ever and there are a lot of games coming from a lot of places, so getting into a "bleh" attitude can only take you so far. For example, don't be one of those people that talks trash about every indie game without even trying it.

Remember the days when you tried anything regardless of how stupid and senseless it looked? Remember all those "what the hell" moments that happened when playing that game you picked at the video club just because the box art looked cool? There were no "bleh" or "meh" feelings in those times were they? Well, that's the kind of enthusiasm you need to keep in order to fully enjoy your experience as a gamer while been a responsible adult at the same time. It is not easy to pull off, but once you do, it is very rewarding.

Wrapping it up
Well, folks there you have it. A small survival guide for any gamer over 25 who feels like he/she is spread too thin between adult life and gaming. Of course there are other things that affect how gaming is personally perceived after certain age, but keep in mind that you can do still do something to enjoy gaming and be the hardcore gamer you have always been.

Thursday, February 26, 2015

5 ways in which game exclusivity is still better than multiplatform

Game exclusivity is something that has really faded with time, as companies try to squeeze as much as they can from their franchises. Still, there are a couple reasons why game exclusivity is still more powerful than the all popular multiplatform even in this day and age. I know almost everybody want all the games to come to their favorite platform, but that isn't as helpful as you may believe. Now without further delay let's see the reasons why:

game pad sega
Real Sega fans remained loyal up until the end mostly because of their first party software, so that's exclusivity for you.
1) Fan loyalty and hype remains stronger.

This one has to do with how gamers picture a game in their minds and how that affects the loyalty and hype they feel for it. Let's see it this way, if a game has been on a platform for several years (sometimes even surpassing a decade) it is kind of a bucket of cold water on your head to see it drift to another audience that may or may not appreciate the game as the original fan base does. This is the same as seen your favorite baseball team suddenly change their name, uniform and state they represent. Even if the team is the same, it wont feel like it to people who had been following the team all of their lives. This emotional attachment/dis-attachment will affect how the game is perceived and how much hype it gets. For example, people have been waiting for Kingdom Hearts 3 for a long time, but one topic of discussion in various forums is that ever since they announced it as a multiplatform production it has lost a great deal of that previous hype.


game developer multitasking
Multitasking is hard, but not so difficult when you are focusing on a certain platform instead of  2 or more.
2) Quality has a better chance.

This one is very simple. If the development team is focusing on one specific platform, that means that all the resources, ideas and quality centered focus will be at 100% capacity since they don't have to divide themselves between different development kits, technical issues, etc. We saw how the multiplatform aspect severely affected the quality in games like Watchdogs and Assasins Creed Unity and that game has always been a multiplatform deal. Now imagine what happens when companies start spreading exclusive material over different plaforms and audiences...Something has to give, and that is quality.

Pacman eats dollars
Contrary to popular beliefs, this isn't always the case.
3) Multiplatform doesn't necessarily mean more profit.

This one goes a little far from conventional thinking if you take into account that publishing a game for multiple platforms can become more expensive than having it as an exclusive. This is because even if the game is identical on all the platforms involved, the audiences are not and this means that the company will have to approach each type of audience in a different way or risk the game flopping on one of them because it wasn't properly advertised. This could had pretty much been the main reason why some companies decided not to release their games on platforms like the Wii U and PS VITA. This is a matter of risk and reward and in some cases expanding the audience of a game doesn't mean that it will sell more, it just means that it will have a bit more availability and that not always traduces itself to sales.


Battle Programmer Shirase
More flexibility means better games, unless they want to scam us on purpose.
4) Exclusive game production is more flexible.

This one is a given. When a game is been developed for a specific platform it doesn't carry the same type of pressure as if the game were a multiplatform production. Game delays are easier to have (and sometimes needed), access to funding is more centralized and demands come from only one group instead of 2 or more (imagine each of the big guys from different platforms asking to have their own little advantages). Game exclusivity does have its own kind of pressure as gamers expect a lot more from the final product, but at least developers have the chance to focus and work in a tighter and friendlier environment.


Hardcore Gamer
I mean the real hardcore gamer and not the "apparently" hardcore one.
5) Game exclusivity is still pure and gamer centered.

Purism in gaming means a game that is not contaminated by any marketing or business related material. This includes games having specific "advantages" if you pre-order the game on a certain store, getting game material earlier or later based on what company made the best deals with the game's publisher/developer and last but not least, it saves the game from been divided in too many different "appeal factors" in an attempt to cater to different audiences at the same time. This "pureness" serves in our favor, because the game is custom tailored for us gamers and not as a generic business-based effort.

There you have it folks. 5 reasons why game exclusivity is still powerful and necessary. Of course this doesn't mean that it is perfect, but at least it still carries those characteristics that work for us and not against us.