When EVOLVE was first shown to the gaming community by the people at Turtle Rock (Left 4 Dead), many gamers were surprised because of how much of a fresh idea it was. Up until now the concept of an online session on any first person shooter game was always about just shooting the enemy down, capturing their flag, dominating their spots,etc so the game took that into a whole unexplored direction. Now with a game like EVOLVE we see a re-imagining of the online first person shooter experience with a fresh and interesting new idea. This time you are not only the one behind the guns and gadgets, but also a mighty creature who's job is to make sure that all its enemies are dead at once. The great thing about this concept is that it is surely something that many gamers were wanting to do ever since the first time we had to defeat a giant boss in a video game, so now that we can opt to be the heroes or the big bad guy, let's see how good the idea is holding off.
The Game Play
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The Hunters
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The Monsters
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EVOLVE E3 gamplay footage by IGN
A game formula such as the one featured in EVOLVE is very prone to balance issues, considering that we have the possibility of the monster been too powerful or too weak and the chance that giving too many tools to the hunters can somehow turn into players finding some way to exploit them. Up until now it seems that most of these issues have been dealt with while playing as a hunter or the monster so neither of them have any unfair advantage.
Playing as the hunters gives you a fair deal of weaponry and tools as well as fluid movement which doesn't have you confined to any tight space (including some sort of jet packs used to float around a bit). While it looks "safe" enough to play as a hunter, you are still only human so you can still be mauled if you are not careful enough. While playing as the monster, you may believe that you will be at a clear advantage or disadvantage, but in reality what really decides how well you do, is your instinct for survival. You have to think like a beast and not like a human. Forget about cherry-picking your enemies because the hunters will constantly find you with the help of their trapper and also forget about "camping" because this will prevent you from getting stronger. You will have unnatural strength and powers, but you will not be able to spam your way through, because the game design will not allow it. The game flow in this game involves several skirmishes followed by some calm moments that serve for you to prepare for the next fight, so use them well and don't try to rely on dirty tactics and they don't seem to work. In summary, with game sessions averaging on 12-15 minutes each, we can see that there not much room for error with game play as balanced as this, it all relies on your skills and not on the game's technical issues.
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Kraken joins the battle! |
Potential for greatness
Right now, as far as we have been able to see about the game, we can conclude that it has lots of potential. Not only it redefines what an online first person shooter plays like, but does it in a balanced way and promises to give us a little extra for our effort as the game will feature unlockable things like new monsters and hunters, so in order to try them all, you will have to go the distance. Add this to the well done game maps (it seems that there will be 12 in total), eerie and suspenseful atmosphere, balanced game play and fast paced action and you have a possible winner in your hands.
Wrapping it up
EVOLVE looks like it will be an interesting, different approach into the online first person shooter experience that has the makings of a great and fun game. If you ever wanted to feel how would it be to be the big bad boss at the end of a stage or if you love long and difficult boss fights, this game is right up your alley and it will become available to you on October 21, so get ready.
Sources:
Youtube: IGN
GameSpot
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