Yeah, Bloodborne is here and while a lot of people is just mesmerized by it and have been playing for countless hours (myself included), others are still struggling and counting themselves out of the experience just because the game seems to be "too hard". The reality about this is that Bloodborne while challenging, is not as difficult as previous related titles like the Demon Souls/Dark Souls games. The base difficulty is kind of the same, but the game mechanics differ so much in style that this time players can feel a lot more comfortable while hacking through the hellish creatures that inhabit the nightmarish places that they will go through.
Why do I write an article such as this without tangible tips?
Well, while others can tell you a lot of technical stuff like how to get insight or where to grind for blood or what pattern to use against a boss, your real enemy in any game like Bloodborne is yourself. The reason for this is that we have a few attitudes that work against us and that are very apparent in a game like this, so today we will see some of them so you can spot them and make your own adjustments, unless you want to keep dying and dying, ad nauseam without an apparent logical reason. Now without any more introduction let's begin the list.
Expecting a land-slide "photo finish" victory = discouraging death.
I personally had this problem and while it is sometimes kind of obvious, it is quite hard to neutralize. We sometimes just expect to land a lucky combo and just rally to the finish. It is like playing a baseball game, scoring 15 runs early and just continue on cruise control until the end of the game. The truth is that this will almost never happen in Bloodborne (or any souls game), so you have to accept this or else you will get very discouraged each time a boss lands a hit on you basically letting yourself die because you didn't thought that you could fight back and win. Most of the time it takes some Rocky style "go the distance" struggle before you can fell a beast and survive. It will not always be pretty or easy, but it is very satisfying.
Thinking that grinding will make bosses a breeze = deserved death.
This one may be an attitude that newcomers could find themselves with. The grinding and leveling in Bloodborne is faster than any of the other related games, but that doesn't mean that adding up stat points will make it a breeze. The game is mostly based on dodge and attack mechanics, so even if your stats are high, if you are not fast enough when playing a boss you are going to get hit a lot and die regardless of how much you "enhanced" your character. Don't get carried away in a grind fest for too long and focus on your strategy.
Not playing with a healthy dose of confidence = unexpected death.
For both newcomers and those who have a history with the Soul games, it must had been pretty weird to keep taking damage while you were playing as careful as possible. This is because the game is designed in a way that it rewards you for been aggressive, but penalizes you if you are too shy when attacking. For example, I began my game with the Cane weapon. At first I was having problems with normal enemies because the cane has less attack power than the other weapons, but after a while a discovered that the real problem was that I wasn't attacking with authority, instead I was just trying to poke the monster to death (which doesn't work that well with crowds), so now I play Bloodborne just like I would play Castlevania and the change in my survival rate was impressive. Your #1 rule when fighting an enemy in Bloodborne should be that if the creature hesitates then you hack and slash it to oblivion.
Ignoring the potential of items = unnecessary death.
This one goes for those of you out there that are just ignoring the good assortment of items that you have in Bloodborne. Survival isn't always limited to attacking and dodging as sometimes a well placed item can be a lifesaver or just make a fight a lot easier (for example try some simple stuff like throwing an oil pot on a monster and then using a Molotov to set the thing on fire). Later on you will find a lot of good items that will serve you well in your fight against the hellish hordes and some of these items even have a logical connection to the big bad boss itself (like a certain music box).
Seen armor as a simple fashion statement = fabulous death.
Armor sets in Bloodborne are quite cool, but they have stats and some of them go a little further than just a cool looking set. If you simply change sets for their visual appearance then you must surely be a dodging master or at least finish boss fights really fast, because the type of attributes your armor has sometimes play a significant role in whether you live or die and it also applies to some normal enemies in the game. For example that church gear that doesn't look as badass as you would had liked is really good at resisting poison and that my friends is quite useful against some annoying beast that lurks around Old Yharnam.
Wrapping it up:
I know that the things mentioned as tips on this article can look kind of obvious to some of you, but I know that others may be going like "damn it, I do that all the time". The cool thing is that changing those attitudes can really take your skills up a couple notches not only on Bloodborne, but on any game that requires skill and quick thinking.
Showing posts with label bloodborne. Show all posts
Showing posts with label bloodborne. Show all posts
Sunday, April 5, 2015
Thursday, July 31, 2014
The King's Field - Demon/Dark Souls Connection
If you have played any of the "Souls" games (Demon Souls, Dark Souls), you know they are one of the cool surprises of the previous generation and one of the few gaming franchises that made the old school style of gaming new again with all its challenge and deep game play elements. Now, you know that these games are very good, but did you know that they are not a completely new thing? By "not new" I don't exactly mean that their style has been used before because that is pretty obvious. What I mean is that the "Souls" games are a spiritual sequel to a gaming franchise of the past in the same way that Bio Shock is a spiritual sequel to System Shock.
That franchise from the past is called King's Field. It was one of those rare RPG games that appeared on the 32 and 128 bit eras and was one of those games that you used to find on game stores and asked yourself "what the hell is this about?" as you held the jewel case in your hands and saw that it was something different to what you were used to see at the time, a 3D first person RPG on a time where the Elder Scrolls saga was not as popular as it is now. The curious thing about this is that some of the creative minds behind the "Souls" franchise are also the ones that worked on King's Field back in the day and they managed to keep their "high difficulty - great reward" mindset even to this day. This series spawned 4 games, the first 3 of them releasing on the PS ONE and the fourth one on the PlayStation 2 with the name of King's Field: The Ancient City.
As stated before, King's Field was a first person RPG that focused its game play on exploration and puzzle solving with a really steep learning curve and hardcore difficulty. The games had a back story, but most of the time you were alone, exploring various dungeons and towns with certain death just looking at you from around the corner and NPC characters that talked to you in cryptic ways. The King's Field games were really hard and building up your character was even harder at least through the first 10 levels or so, mostly because attacking was so slow that most of the enemies could pretty easily hit you more times that you could hit them unless you used magic or ranged weapons and that just made it a little easier. All these things made up for a game that was so challenging, that gamers were divided into those who loved it and those who hated it, without any middle ground at all.
All of these hardcore game play elements may seem may seem familiar to you and this is because King's Field was the predecessor to the "Souls" (Bloodborne in a near future) line of games. All of the elements are there from the very beginning: a dark story line developing on a desolated and twisted world, enemies that can instantly kill you if you stray too far, lots of secrets and treasures to find, cryptic NPC characters that you can kill and lose for the rest of the playthrough, lots of mini stories within the main story, a defensive style of battle (which is going to change to an offensive one in Bloodborne) and even the classic bonfires appear on both franchises although they are not that useful in King's Field. In fact the game atmospheres on these two franchises are so similar, that you could just take any of the "Souls" games, put it on a first person perspective and there you go, King's Field V.
Wrapping it up
There you go people, if you are a "Souls" fan, now you know the deep roots of the game you like so much. If you feel a little adventurous and you can't wait for Bloodborne to come out, you can give the King's Field games a try. Of course they are not as comfortable and good looking as the "Souls" series, but if you manage to get the hang of them, they can become very good experiences as their emphasis on exploration is something pretty rare nowadays that only survived on the "Souls" series.
Bonus stage!
If you like to make mods or would like to make your own hardcore first person RPG, you can try King's Field: Sword of the Moonlight, which is a design tool that lets you create your own stand alone King's Field style games while also including the complete remake of the first title in the franchise. This was only released in Japan, but there is an unofficial English patch you could use.
If you like to try it, you can get Sword of Moonlight HERE with all the tools you need including the English patch. This sparks my curiosity so I will try it too, maybe later on we can compare some of our Moonlight sword made games.
Sources:
VG-24/7: From King's Field to Bloodborne
Sword of Moonlight Community
That franchise from the past is called King's Field. It was one of those rare RPG games that appeared on the 32 and 128 bit eras and was one of those games that you used to find on game stores and asked yourself "what the hell is this about?" as you held the jewel case in your hands and saw that it was something different to what you were used to see at the time, a 3D first person RPG on a time where the Elder Scrolls saga was not as popular as it is now. The curious thing about this is that some of the creative minds behind the "Souls" franchise are also the ones that worked on King's Field back in the day and they managed to keep their "high difficulty - great reward" mindset even to this day. This series spawned 4 games, the first 3 of them releasing on the PS ONE and the fourth one on the PlayStation 2 with the name of King's Field: The Ancient City.
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| One mistake and our hero ends up joining the mummy club. |
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| King's Field: The Ancient City addressed some of the issues of the previous games. |
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| Two rpg game franchises united by bonfires. |
There you go people, if you are a "Souls" fan, now you know the deep roots of the game you like so much. If you feel a little adventurous and you can't wait for Bloodborne to come out, you can give the King's Field games a try. Of course they are not as comfortable and good looking as the "Souls" series, but if you manage to get the hang of them, they can become very good experiences as their emphasis on exploration is something pretty rare nowadays that only survived on the "Souls" series.
Bonus stage!
If you like to make mods or would like to make your own hardcore first person RPG, you can try King's Field: Sword of the Moonlight, which is a design tool that lets you create your own stand alone King's Field style games while also including the complete remake of the first title in the franchise. This was only released in Japan, but there is an unofficial English patch you could use.
If you like to try it, you can get Sword of Moonlight HERE with all the tools you need including the English patch. This sparks my curiosity so I will try it too, maybe later on we can compare some of our Moonlight sword made games.
Sources:
VG-24/7: From King's Field to Bloodborne
Sword of Moonlight Community
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